A wizard's handbook to EVERYTHING you need for PVE

Introduction

Greetings everyone! I'm u/Hamcat11 and originally created the guide for wizard101 PVE. The overall guide was basic and had useful information, however reading back I left a lot of important information out and I plan to cover EVERYTHING (at least to the best of my ability) in this guide.

I will be giving information on the correct gear for each school, which school you should pick, how they play in a team/solo setting and how they perform overall in PVE. I also will be discussing pets, gardening, training points and overall useful tips in PvE. It's worth mentioning that this guide is not for those looking to go into PvP due to the fact that I haven't touched it hardly over the course of 9+ years playing this game.

Why create this?

Two main reasons for me taking the time to create this guide.

  1. Recently questing on my storm I saw lots of new, low-level players that got into the game that were making mistakes such as a fire casting leprechaun on a boss, having incorrect gear (which even max wizards still screw up on) and so fourth. I want this guide to help new players avoid these mistakes that are making their questing experience difficult for them.
  2. I've been browsing on this sub reddit for a good 2+ years now and almost everyday I see the same type of questions asked such as, "What gear do I need for X level?" and It can be annoying for veterans players especially to see and answer these questions everyday.

Storm School

  • Basic Information- Essentially the glass cannon school of the game. Storm's play style revolves around dealing LOTS of damage but also having poor defensive stats. Storm has the worst accuracy being only at 70% in the beginning and has the lowest hp out of any school.
    • Solo- Storm solo PvE is kind of a coin flip in my opinion. You can either breeze through the game or have the worst time of your life. Its essential that you kill everything quickly due to having low hp and not being able to tank a lot of hits. This is why many wizards, especially storm wizards, struggle in Azteca due to the bosses having 20k+ hp and at the same time dealing critical hits. The low accuracy is a struggle early game but mid to late game gear give you enough accuracy to sustain yourself.
    • Group- Storm shines very well in a group setting. Because they are the strongest hitter in the game, they are almost essential when running a difficult dungeon. Their poor defensive stats also don't play much of a factor due to playing with more wizards that can support them.

Ice School

  • Basic Information- Ice school is basically the opposite of storm. Ice has the highest resist and health out of any school in the game however they deal the least amount of damage. Ice has an accuracy of 80% in the beginning and is the best tank school in the game.
    • Solo- Ice is an excellent solo school. Because of the high hp and resist, they rarely die and don't have to struggle living in boss fights. However their damage is low which makes questing overall slow and dragging at times. Late game ice can be a beast with its resist and health. Ice is a good school if you're looking to solo.
    • Group- Ice doesn't bring too much to the table in group play. Balance, death and life simply have better support spells then them and Myth,Storm and Fire out damage them. People argue that they are good "tanks" but tanks aren't exactly needed in groups. Anybody can tank if it's really needed and anybody can be a spammer if it's needed as well.

Fire School

  • Basic Information- Fire is also a glass cannon school. However the majority of there spell's damage is split into separate rounds, also known as Damage over time. Fire's defensive stats are weak however they aren't as low as storms. Fire has an 75% accuracy in the beginning.
    • Solo- Fire has a similar solo experience to storm however in my opinion have an easier time due to them having better health and accuracy. The DoT spells make it easier for you to deal with negative wards on mobs and bosses. If you're looking to be a hitter but also have an easier time soloing then this school might be a wise choice. Its also worth mentioning they get an early AoE like ice and balance.
    • Group- Fire can be a great hitter in a group setting, but the main problem is that they are often overlooked due to storm out damaging them. DoTs aren't exactly useful in a group setting unless it counters a cheating boss because of spells such as shatter. If a storm is not present, then fire can still be a great hitter and fulfill their role.

Myth School

  • Basic Information- People consider this to be the worst school in the game. However, this doesn't mean it's a bad school. Myth has middle ground stats, being the 3rd best hitter and an average tank. Myth's unique spells utilize minions which are often a coin flip. Myth has an accuracy of 80% in the beginning.
    • Solo- Myth can struggle in PvE no matter what situation you're in. The minions in general become useless after the first arc due to their unpredictability and myth also has to deal with the same AoE until level 100. They still have decent quest speed with their damage and also aren't at the risk of dying quickly like storm and fire. With myth's middle ground stats, it really depends on the type of player who is using the school. MAKE MYTH CONTROL THEIR MINIONS SPREAD THE WORD.
    • Group- Considering they don't excel at any stat they aren't essential in group play. They can be a good hitter if a storm or fire wizard isn't present. Balance,death and life have better support spells at their disposal then myth. However they can be helpful with earthquake and shatter if it's needed. This is especially helpful with certain cheating bosses.

Death School

  • Basic Information- Death is a very unique school with their ability to deal damage and heal at the same time. They can also be a helpful support in team play. Death has an accuracy of 85% in the beginning.
    • Solo- Death is regarded to be the best school for solo PvE. With their ability to deal damage and heal it allows you to sustain yourself in battles. Death also has a decent amount of hp and resist which makes it even more difficult for you to die. The first arc is slow for death due to not getting an AoE until level 48 unless you are able to get deer knight. However you can get a death version of humongofrog from the gloomy eye pet which I will be covering in the pet section.
    • Group- Death can be an excellent support in group play with bad juju, virulent plague, and doom&gloom. They aren't the best hitters and their drain health mechanic isn't useful in groups. There isn't much else involved with death in groups besides supporting.

Life School

  • Basic Information- Life is the healing school in the game. They have the best accuracy out of any school being at 90% and has good defense stats. Their damage is also low compared to the rest of the schools.
    • Solo- Life has a similar solo experience to ice, very slow but also rarely dies. Their hp and heals gives them excellent sustain in battles. However one of the biggest drawbacks is that they don't get an AoE until level 58! Obviously this will slow your questing significantly.
    • Groups- Life wizards aren't heavily needed as much in groups anymore because every school at this point has a heal. Even myth recently got a heal, so obviously the need for heals in group play is lowered in today's standards. With that being said, life is still the best healer in the game, they have the best heal spells out of any school and if heals are actually needed in group play then life has you covered. It's also handy to known that you don't have to worry about healing yourself when a life in your group is already doing that.

Balance School

  • Basic Information- Balance is a very unique school with having a wide variety of spells. They have many different types of spells at their disposal and also get a very early AoE.
    • Solo- Balance struggles in solo PvE for a few reasons. The biggest drawback is that they lack a balance prism, which means you are forced to use elemental spells such as spectral blast, hydra and nested fury. You also have no balance damage blade. Balance solo is a struggle but can be rewarding due to their usefulness in supporting.
    • Group- Balance is an amazing support school. They have blades, heals, debuffs etc. Balance is the ideal support school and is in my opinion, the best support in the game. Not much else to say about them, other then they are very useful in group play.

Gear Guide

In this section I will be discussing the best gear for each level in every school. Its worth mentioning that there are upgrades in the levels I skip but I skipped them due to there lack of increase in stats to even be worth farming for.

Pre 30 All schools

  • Levels 1-30- Just focus on bazaar gear, it's not worth farming gear below this because you will replace it quickly. DO NOT BUY PACKS FOR GEAR. It's a huge waste considering gear after that level will be replaced. Here are a few exceptions-
    • Ascendant staff- Gives you an extra pip at any level and I use it on all my early wizards. Can be farmed from Gurtok Firebender or costs 2500 crowns.
    • Heart steel- Gives you 5% universal resist at level 5 and is extremely useful in the first arc. Can be farmed from Farm prince gobblestone or costs 260 crowns

Hat, Robe, Boots and Wand Section

Level 30 All schools

  • All schools should go for the Zeus gear in Mount Olympus. Senators is OK but I recommend pushing for Zeus gear. For the wand it should be the sky iron hasta.

Level 40 All schools

  • Barking Ham palace is worth checking out if you want a increase in stats, however the difference is so minor that I do no recommend it.

Level 56 All schools

  • All wizards should look to craft the 56 wintertusk crafted gear. It will make your farming experience in waterworks and house of scales a lot easier. Also the extra xp is very nice.

Level 60

At this point we start to mix the gear up a little bit and you have a few choices

  • Hat- If you want to keep the extra blade then stick with the Wintertusk hat. Otherwise go with either the house of scales hat for more offensive stats, or the waterworks hat for more balanced stats.
  • Robe- House of scales for more offensive stats or waterworks for balanced stats.
  • Boots- Waterworks boots. If you have crowns you can also go for the professor's hoard boots if you want the extra critical.
  • Wand- Still sky iron hasta

Level 90

  • Wand- Hades wand from Tartarus. Similar to barkingham place its not worth running for the gear set since you will be replacing it in a few levels.

Level 100

This is where it starts getting very interesting. Depending on your school you have a choice to run darkmoor or the exalted challenges.

  • Hat- Storm, Fire and Balance go for Malistaire hat, rest of schools Krokopatra hat
  • Robe- Storm, Fire, Myth and Balance go for Malistaire robe, rest of schools Rattlebones robe in exalted
  • Boots- All schools Malistaire Boots from darkmoor
  • Wand- Malistaire wand for all schools besides ice, zeus wand in exalted challenge for ice.

Level 130 (Max Gear)

Keep in mind this is all my opinion, there are other options of course depending on the type of stats you want, this is more focus on damage and critical.

  • Hat-Paradox hat from titan or Sargun
  • Robe- Tenni'slyn robe OR keep Malistaire/exalted robe depending on your school (Storm keeps Mali robe)
  • Boots- Paradox Boots from titan or Sargun

Wand- There are so many different options for wands. If you want balanced stats (Pierce, block, crit and damage) then the terrors hoard pack is a good choice. For pure critical wands the Harrowing nightmare pack is fine. The crafted Arcanum wand or paradox wand are good decent alternatives if you aren't into spending crowns. The Nimbari Hoard pack wand is also a top contender.

Athame, Amulet, Ring and Deck Section

Levels 1-60

  • Just look in the bazaar, I heard the barkingham palace drops good stuff but again, not worth farming for. If you want to you can look at the wintertusk Ring and Athame to last you. The heartsteel will also last you for a good amount of levels.

Level 60

  • Athame- Lexicon Blade in the Tower of Elephant from Ervin
  • Ring- Aureate Band in the Tower of Elephant from Lorestriker
  • Amulet- Shango's amulet since it gives an extra blade
  • Deck- Bazaar

Level 90

  • Athame- Blade felled titan from Cronus
  • Ring- Alpha Omega Ring from the Gladiator
  • Amulet-Same
  • Deck- Bazaar

Level 100

  • Athame- Darkmoor athame dropped from Nightcreeper
  • Ring- Aphrodite Ring
  • Amulet- Morganthe Amulet
  • Deck- Bazaar or Darkmoor crafted

Level 110

  • Athame- Same
  • Ring- Same
  • Amulet- Same
  • Deck- Rasputin OR Omen deck

Level 120

  • Athame- Same
  • Ring- Mimic Ring
  • Amulet- Same
  • Deck- Same

Level 130 (Max)

Again this is based off damage and critical

  • Athame- Same
  • Ring- Paradox Ring
  • Amulet- Same
  • Deck- Paradox Deck

Training Points

You want to remove the idea of "secondary school" out of your head, because it isn't meta and it barely helps you. Here are all the recommended spells I would go for-

  • Ice to tower shield (5 points)
  • Elemental Blade and Trap (2 Points)
  • Life to Satyr (7 points) ONLY if you have the life mastery amulet
  • Death to Feint (7 points)
  • Reshuffle (1 Point)
  • Sun to Epic enchant (6 points)
  • Sharpened blade and potent trap (2 points)
  • Star school damage auras- Your preference on which ones you want to get
  • Aegis and Indemnity (2 points)

Gardening, Mega Snacks and Gold

  • Gardening is extremely important in Wiz. It's the best and most efficient income of mega snacks when looking to get a good pet. The two most popular plants are Evil Magma Peas and Couch Potatoes. Couch Potatoes can be farmed in Grizzleheim if you are a low level however they are also dropped from mobs in Mirage such as the ghultures. Key Limes are also good for xp if you aren't a high enough level to plant couch potatoes or EMP. If you have the crowns they can both be purchased in the crown shop.
  • For gold the best spot is still Asrik and Halfang in Vestrilund.

Pets

  • Having a good pet is extremely important especially in the later worlds.
  • The four most popular stats in pve are damage, critical, resist and maycast heals.
  • The two best PvE best in my opinion is a triple double (triple damage, double resist) or a quad/triple crit and double/triple damage pet. I would personally stay away from maycast heal pets since it is RNG and could be bad with certain cheating bosses.
    • The kookaburra pet is helpful for life wizards since it gives a low pip AoE.
    • The wandering eye pet gives myth wizards a buffed version of Humongofrog which can last them until level 108
    • The gloomy eye pet gives death wizards a low pip AoE
    • For all the other schools, just look for a pet that gives you an extra blade.
    • The enchantment armament is also a really solid choice due to it allowing you to stack even more blades.

Overall tips

  • Try to understand your role. For example if you're a life that has 40 damage don't steal the feints from the main hitter.
  • Avoid buying things from the crown shop that I didn't mention. Don't buy any pets from the crown shop, do not buy random gear/wands that will only last you 5 levels and for the love of god don't buy mega snack packs.
  • Bazaar gear really isn't a good alternative from the gear I mentioned in this guide. Try to push yourself to farm or you're gonna struggle.
  • Like I said, secondary schools aren't a thing in this game. Do not waste your points on useless spells because they are expensive to buy back.
  • Understand the cheats of a boss before fighting it. It's very important for everyone on the team to know how the cheats work.
  • Pack your spells accordingly. For example for mob fights you shouldn't have 6 different hitting spells. Keep it efficient so you aren't constantly discarding cards.
  • Always do the crafting quests. Trust me its way better then having to go back and do all of them at once. Once you have done it on one of your wizards you won't have to do it again since there is shared bank.
  • People today still don't use the team up feature enough as they should. You be surprised at how many friends and questing partners you can find.

End

Thanks for reading my guide! I hope this helps new players or just players that are making a return to the game. If I leave anything out please don't hesitate to say in the comments and I will fix/add it. I will keep this updated as time goes on. Thank you.

Edit #1

  • Added the enchantment armament pet. Thank you to those who suggested it
  • Fix some minor errors
  • Just wanted to quickly say thank you all for the support. I didn't expect this post to blow up as quickly as it did.

Posted Aug 18, 2019, 5:42 PM UTC · edited

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