We get RTX, but we can’t have Super Duper Graphics?

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I’m well aware of their reasoning, if you want to call it that, for ceasing development. However, if it’s possible to combine the game with RTX, why can’t they add the previous textures and lighting to the game? Even if it’s only going to be available for more advanced PCs it’s better than nothing! All that work since 2017 should not have been for nothing! And now with releasing RTX functionality for Windows 10 wouldn’t it also be possible to just move all of the work done on the Super-Duper Graphics pack to the RTX Functionality on the PC at the very least?

What do you think?

Posted Aug 19, 2019, 8:08 PM UTC

411
Tinytitanic•

>we canceled SDGP because it wasn't running well

>proceeds to implement RTX RayTracing, which is known to run like shit in every game anyone have ever tried

4
yeetsyndrom420•

Agreed

1
N1TR05•

Are you talking about the old textures? Cause if so you can add them already without downloading anything in java.

1
KongTheJazzMan•

I think the Mojang team are dedicated to making the game the best it can be for the whole player base. They have said several times that they don't want to add in things that people can add with mods. I know the best answer would be yes they should make the game be able to look it's best bust honestly refining the game to make it run better should be a much higher priority as that will affect the entire player base

1
A-Shiba-InuOP•

Alright, I get it. If one has it the rest should as well, or no one gets it.

At the same time, however, I feel like since they had something in the works, and with it being well over two years since it being shown, they would have something that’s workable.

Then again, it would be unfair for the rest of the community that can’t use it because of inadequate processing power.

But what can I say?

1
KongTheJazzMan•

Maybe after all that time they came to the conclusion it wasn't feasable for 99 percent of users or any possibly. The Minecraft engine wasn't built for it and frankly needs to be optimized first anyway. Besides as I said before these extreme graphics you want can mostly be achieved with mods, another possible reason why they might have decided not to pursue it themselves

2
A-Shiba-InuOP•

Fair point. I respect you, Redditor.

2
casultran•

How much do you know about software developing?

1
A-Shiba-InuOP•

I don’t know much, but I know that it’s incredibly hard. But they had some form of usable alpha, which means they were able to make it work.

What I’m trying to say with this is that It could’ve come sooner, since they had at least SOMETHING that could work. Now with RTX, they could at least let it happen for Windows 10.

1
PC_Screen•

The new Render Dragon engine will let us make shaders for all platforms. Somebody is bound to recreate a pack that looks like SDGP or even better. The only thing exclusive to Win10 is the ray tracing because the technology for consumers only exists there rn. According to the dev @CornerHardMC (https://twitter.com/CornerHardMC/status/1163596517875183616?s=19), once the new generation of consoles releases they'll be adding RTX support for them too

1
A-Shiba-InuOP•

Nice. Thanks for the info, kind Redditor!

1