Gila Guard is OP, it provides too many stats through extra Mods (mods are OP & Pure RnG) with no loss of Attribute Power, it's the reason the 3-11-7 exists in the first place.
This is a PvP focused Post.
Tell me please what other mask can compete with Gila?
400 SP, with HP or HZP AND a Mod Slot with potential of another 500 SP for a Skill !! Really? Only Gear set masks have mods other than Gila? Why? You can get 1k for a skill just from the mask.
Murakami is a poor man's Gila in EVERY SLOT.
Gila Knees - The UNDISPUTED best knees in the game, unless u go for a niche build you can't afford to use anything other than Gila.
Gila Knees roll the same Base Armour values, Same Attribute values but also come with 2 Blue mods!! Nothing else competes. They need to roll without a Talent to balance the Mod but even then...
Gila Chestpiece - Only Alps competes with it, it has 6 main stats to add to the build, NOTHING ELSE CAN. Alps can compete because it rolls absurdly high Attributes for when u don't need the extra stats.
Gila Holster - The only balanced Piece, it TRADES a Talent with 2 Red Mods, if it wasn't for Compensated or the fact that Fenris still holds the throne it would also be a must.
Gila Gloves - Almost balanced, if it wasn't for the fact it rolls with a Blue stat AND a Yellow MOD it would be ok. It should be 1 stat or the other NO MOD, or introduce mods to other brand sets to balance. BTSU competes!
Gila Backpack - The Hardest piece in the game to get, 2 Talents you must have it roll with, 2 types, Gila Inventory you'd want a Yellow Attribute, Gila Big Horn you'd want a Red Attribute.
Farm for years to get one then a vendor sells a god roll one... Or get lucky like me and find a proper one randomly after farming players.
It also is far too good, a total of 5 Stat points has no other piece competing. Alps can compete but you'd need that Gila Chest. Murakami if you are a peasant.
The 3-11-7 has ruined all DPS centric build diversity, the only other builds that can compete are explosive spam builds and they have no proper counter, no way to stack Explosive Resistance reliably, no way to EMP reliably.
If Gila were to be toned down you'd piss off the PvE crew, if the other sets gained Mods or Stronger Attributes for lacking mods/talents then it could be the solution.
Opinions please.
Posted Aug 20, 2019, 8:33 AM UTC
there are several issues at play here:
- OTR procs with Chem Launcher charges still available, this is counter to the idea of the talent, which should be a "last resort" measure for a skill build with skills on CD. OTR should be changed (I would bump the requirement to 9 Utility)
- Compensated/OTR and 3 red attributes give 15% + 25% + 12+ (gloves) + 12% (chest, taking a decent roll, can go higher) + 9% (backpack, again, can go higher) = 73% bonus weapon damage. At this point, additional Bonus WP gets into "diminishing returns" territory.
- In terms of multiplicative damage, Spotter gives you a guaranteed 1.2 multiplier. Comparatively. given the formula
1 + (.25 + CHD) * CHC
At 60% Crit Hit Chance, you have a 1.15 multiplier. To match the Spotter Multiplier, you would need to have 60% CHC and 34% CHD, which means an investment of at least 5 red attributes, which is, frankly, ridiculous.
- Spotter now stacks with OTR.
- 3-piece Gila bonus is Pulse SP
So yeah, i don't think Gila itself is the issue: having an attribute-rich set is fine as you would have diminishing returns at the 4th piece onward. I would say that some pieces are ridiculous (like the comparison with the Murakami BP), but I don't think the problem is the Set itself.
The truth is that Massive over-nerfed Critical Damage way to much in TU2 and threw the entire Red <-> Blue balance out the window. Without creating a proper spectrum in which offensive and defensive attributes can provide meaningful differences in damage and health, the PvP balance will always be messed up.
I have also been toying with the idea to raise OTR to 9Y, it would deffo push it to the next tier and prevent it to be used with DPS builds, barring Chem with it would also partially solve that yes. Agreed.
Spotter is too good IMO but I'll make a separate post for that, I think 15% would be a good place to bring it down to.
Crit is dead not only because of piss port balancing between the 2 types but also because of crit range which in theory is a good idea but in practise terrible. That is if you don't have a way of manipulating the lower end.
If we had a way to reduce lower range to let's say 8m or 5m then maybe crit can be viable on all weapon types
But yes lowering Crit/HSD then introducing the Armour percentage broke the balance baaad.
Headshot damage is additive to other HSD and values simply aren't high enough to warrant the roll.
Crit damage is at least 3 times lower than what it should be.