r/factorio•
BonusCan

Mid game troubles.

Question

Hey,

My friend and I play multiplayer alot and we get stuck moving from our starter base to a mega base causing us to constantly restart.

We invest to much I to it and it becomes a big problem where there is to much for the bots to remove and re build and if we are not careful then run out of belts / inserters.

What's the minimum that people can recommend before transitioning to a much larger base?

I played with streamer once we had two full iron one copper one steel then all of a sudden we had bots and a blueprint down for a mega base that was 1 rocket a minute on red belt and I was just stunned at how we got there so quickly.

Any help would be much appreciated.

Posted Aug 21, 2019, 10:51 PM UTC

14
rain9441:botconstruction:•

I would aim for 8 yellow iron ore belts (3 to steel, 5 to iron plates) and 6 yellow belts of copper as a starter base. This will get you about 30 science per minute which can move you through all the science fairly quickly. While that is happening you can start building level 3 modules on top of that while you prep for the next step.

Having 10+ belts of iron is great for building because you won't be hurting too much for belts (red or blue).

If this is a traditional "bus", then you are looking at up to 4 red belts of iron and 4 red belts of copper, which you'll grow into.

If a streamer dropped a 1 RPM blueprint that was all red belt when you only had two full iron ore lines, they were extraordinarily optimistic.

3
BonusCanOP•

14 belts of iron/ copper for a starter? Normally do 4 of each

3
darthreuental:gear:•

You start to realize, as you scale up, just how fast some items in the game cost to manufacture. Making a base that can produce level 3 modules at a healthy clip without starving the rest of the base/stopping science/rockets is, IMO, the first step in making a megabase. Because megabase anything means beacons and modules.

Lots of them.

1
onerously_redditting:lab:•

This. Getting a full belt of green circuits requires a belt of iron and more than a full belt of copper (1.5:1 if I recall correctly). Green circuits are used for just about everything in a megabase - red circuits, blue circuits, modules, science - so you'll need a ton of these to supply it all, meaning you need a ton of iron and copper plate production to keep up. When these start to falter, it WILL bring production of everything to halt. So keep building your base and addressing the shortcomings you find as you go and you'll get there eventually.

2