Death World woes
So, I foolishly started a death world playthrough thinking I was up for the challenge. I'm about 4 hours in and have only got red and green science and my nearest oil field is behind a wall of biter bases. I feel like I spend all my time walking from one end of the base to the other, topping up AP ammo and repairing my turrets and walls, not able to spend the time expanding my factory. Oh, and my starting resources patches are slowly making their inexorable way towards zero while the biters grow stronger and stronger with each belching of my steam engines.
Any ideas/tips that can help me out of this hole?
Posted Aug 28, 2019, 9:01 AM UTC
The thing about death world is that it is a completely different mindset compared to standard play. You need to be proactive about the attacks and push your borders before your pollution reaches the biters. Back when I did a playthrough I always cleared an unnecessary amount of space so the pollution cloud had room to expand. Also Military science is your #1 and #2 priority. You need to rush tank, defense capsules, damage and shooting speed upgrades, etc. Anything else comes after your military is well ahead. It got so extreme to me that basically I researched everything military related I could until the next science pack was needed, and only started to research the standard stuff when I couldn't advance military.
Also, world generation is key. The things that usually terrible make all the sense now. Lots of water features and cliffs? Yay, natural defense that biters can't overcome. Huge forest that makes it almost impossible to build? More like a free efficiency module that eats the smog.
I recently started using combat robots and holy shit, what once took several passes and multiple get-out-and-repair-the-tank sessions just flattened everything in one go.
The funny thing is I find these features necessary in normal play. I'm planning to spend a few hundred hours in this world. Flat, boring, and ugly is not how I want to spend them. :D
I really like the challenge of random world generation in my normal playthrough, but maybe I need to rethink that for a death world run.