When it comes to most of the links they are usually not that bad and only add a slight difficulty or annoyance. Spite on the mystic gated path benefits you somewhat because it gives you more specials to bait but I did that path with Hood instead of She-Hulk. Used Blade as the fifth champ and let him handle most fights with ghost rider synergy. My hood is 4/55 though so you will probably need big boosts if you want to try and kill The Champion with him.
In my runs, I took 2 paths max at a time, although it is possible with the right champs to explore the entire quest in 4 paths. 6-7 paths are the average case scenario for those looking to save fights.
I took the skill path with do you bleed and on my initial clear skipped iceman and took the side path to save myself runs later. I would say take the mystic gated path, civil warrior path and science gated path on their own. The Do You Bleed path can be difficult but I've heard you can use Ghost to hit their block and ignore the requirement.
Science gated path:
Since the No retreat link is bullshit this gets a dedicated section. I used 5/65 Void, 4/55 Ghulk (can be any rank), 4/55 Spider Gwen, 4/55 She-Hulk and 2/35 6 star Corvus, using a combination of Corvus and void for most fights with Spider Gwen for the unstoppable diablo/juggernaut and Ghulk for synergy to extend She-Hulks fury duration. Solely used She-Hulk to fight The Champion. (Corvus for the first fight is slow but gives you two charges which makes the subsequent fights much easier)
When it comes to No Retreat you need to get lucky at the start using the strategy of backing him into the corner and using the heavy after a MLLL combo and then another heavy when he is below one bar of power. The start of the fight is rough and usually, you will take some degeneration or block damage and maybe revive a few times to finally get into the cycle. Once you get to about 4-5 fury and The Champion is on 70% health or lower (causing him to switch modes and thus increase his aggressiveness so he will use specials more often), he will almost always use his SP1 after you finish a combo. That way you can dash back at the end of the combo, and then time your second dash just as the timer ends to dodge his SP1 and avoid the degeneration.
It's tricky but done well and consistently can let you take him from 70% to 10% in a single fight. The final 10% can be done in the same fight too but the timing is very specific for the second dash back to cause dexterity and timing it wrong can cause a lot of degeneration damage. Save the SP3 for the final 10% as it wastes time with the stun and can ruin the flow of chaining heavy and dodging the SP1.
I'd recommend looking up videos of She-Hulk vs The Champion with the no retreat link active as a lot of them follow the same strategy and it makes a fight that normally costs thousands of units manageable. Helped me a lot in my run where I finally killed him in 15 revives.
EDIT: One thing to add is one of the paths (I believe it's the skill path) has the link that gives him 20% increased ability accuracy. This messes with the slow debuff and can cause him to go unstoppable even with it applied so you might want to use someone else for that particular path.
Really solid advice! Yeah I found out the hard way about the enhanced abilities node on my initial clear. I’ll probably bring Corvus for Do You Bleed. Probably be a bit of mastery switching too.
Fuck. 15 revives for No Retreat. That actually sounds kind of impressive. Practically a LOL path at that point. I don’t have a ton of units.
Links:
When it comes to most of the links they are usually not that bad and only add a slight difficulty or annoyance. Spite on the mystic gated path benefits you somewhat because it gives you more specials to bait but I did that path with Hood instead of She-Hulk. Used Blade as the fifth champ and let him handle most fights with ghost rider synergy. My hood is 4/55 though so you will probably need big boosts if you want to try and kill The Champion with him.
In my runs, I took 2 paths max at a time, although it is possible with the right champs to explore the entire quest in 4 paths. 6-7 paths are the average case scenario for those looking to save fights.
I took the skill path with do you bleed and on my initial clear skipped iceman and took the side path to save myself runs later. I would say take the mystic gated path, civil warrior path and science gated path on their own. The Do You Bleed path can be difficult but I've heard you can use Ghost to hit their block and ignore the requirement.
Science gated path:
Since the No retreat link is bullshit this gets a dedicated section. I used 5/65 Void, 4/55 Ghulk (can be any rank), 4/55 Spider Gwen, 4/55 She-Hulk and 2/35 6 star Corvus, using a combination of Corvus and void for most fights with Spider Gwen for the unstoppable diablo/juggernaut and Ghulk for synergy to extend She-Hulks fury duration. Solely used She-Hulk to fight The Champion. (Corvus for the first fight is slow but gives you two charges which makes the subsequent fights much easier)
When it comes to No Retreat you need to get lucky at the start using the strategy of backing him into the corner and using the heavy after a MLLL combo and then another heavy when he is below one bar of power. The start of the fight is rough and usually, you will take some degeneration or block damage and maybe revive a few times to finally get into the cycle. Once you get to about 4-5 fury and The Champion is on 70% health or lower (causing him to switch modes and thus increase his aggressiveness so he will use specials more often), he will almost always use his SP1 after you finish a combo. That way you can dash back at the end of the combo, and then time your second dash just as the timer ends to dodge his SP1 and avoid the degeneration.
It's tricky but done well and consistently can let you take him from 70% to 10% in a single fight. The final 10% can be done in the same fight too but the timing is very specific for the second dash back to cause dexterity and timing it wrong can cause a lot of degeneration damage. Save the SP3 for the final 10% as it wastes time with the stun and can ruin the flow of chaining heavy and dodging the SP1.
I'd recommend looking up videos of She-Hulk vs The Champion with the no retreat link active as a lot of them follow the same strategy and it makes a fight that normally costs thousands of units manageable. Helped me a lot in my run where I finally killed him in 15 revives.
EDIT: One thing to add is one of the paths (I believe it's the skill path) has the link that gives him 20% increased ability accuracy. This messes with the slow debuff and can cause him to go unstoppable even with it applied so you might want to use someone else for that particular path.
Really solid advice! Yeah I found out the hard way about the enhanced abilities node on my initial clear. I’ll probably bring Corvus for Do You Bleed. Probably be a bit of mastery switching too.
Fuck. 15 revives for No Retreat. That actually sounds kind of impressive. Practically a LOL path at that point. I don’t have a ton of units.