Any tips on how to DM well?
I have a lot of ideas for campaigns me and my friends could do but I have next to no idea how to DM, any of y’all got some tips?
Posted Sep 3, 2019, 10:49 PM UTC
I have a lot of ideas for campaigns me and my friends could do but I have next to no idea how to DM, any of y’all got some tips?
Posted Sep 3, 2019, 10:49 PM UTC
Your main job is to entertain the group, and inspire them to loosen up and entertain each other. Don’t be afraid to be goofy or foolish or melodramatic.
Make sure no one is uncomfortable with the content or the way interactions are going.
Focus on each player, then move on to the next player, so that all get a chance to shine.
Be receptive to players’ ideas. But don’t be afraid to nuance those ideas.
Don’t let arguments about rules get in the way of the narrative: make a decision, and modify it later if need be.
It is important to remember that, even though you are simply playing a game with your friends, you must not be too kind. Dying within the first few encounters is an experience we must all go through. If you have set a trap and a character trips it and all the rolls dictate that they are dead, let them die
Rules are guidelines not set restrictions
The main thing is to keep the game flowing. It doesn’t matter how good the campaign is; if you are stopping every 30 seconds to look something up in the rule book (which is what happens to most first time DMs) your players get bored and lose interest. If you don’t know the answer to a question a player asks, or you are unsure of what to do in a situation, just make something up. It’s better to do that than to lose the flow of the game
Even though the dungeon master doesn’t have a character and is actually the living embodiment of the campaign and all the NPCs, the DM is really a character by itself. When u r DM-ing, you are not yourself, you don’t know these characters (which is also important to remember because it might be wise to get the players to say a little bit about their characters so they can gauge their personalities) so they don’t know you. You could try speaking in a mysterious voice or acquiring a new piece of attire (such as a wizards hat or a fake bushy beard (or shave your beard if it is already bushy)) to let the players know that you are the DM, not their friend
New Dungeon Master?
Check out the New DM Guide (it's here on the subreddit's sidebar).
Matt Colville's Running the Game series is great.
Watch Matt Mercer's GM Tips.
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