What are some tips and tricks to building a virulent disease/plague?
Several of my worlds have unique diseases and sicknesses, one being a major plot point in a scifi world. I have no experience with making diseases and I want them to sound interesting without pushing the bounds of believability.
Any advice is much appreciated.
Posted Sep 10, 2019, 5:08 PM UTC
So let's go back to some of the old flash games like Pandemic/Pandemic 2 (curse you, Madagascar!) and the newer Plague, Inc..
What are your vectors? Touch? Fluids? Aerosol? Contaminated food and water? Animal contact (fleas/rats, birds, pigs, mosquitoes, etc.)?
What are the symptoms?
What is the mechanism of death?
Is this a bacterium? Virus? Fungus? Prion? Something else?
I remember a plot point in The Andromeda Strain (early Michael Crichton, good book, good movie), where one of the scientists was wondering if the disease itself needed to be treated or just the symptoms--like a disease that has severe, continuous diarrhea will kill mostly through dehydration. If you can beat the deydration symptom, the body fights the disease off on its own.
For that matter, look at the symptoms from The Andromeda Strain!
Also you're in sci-fi, and sci-fi readers already will allow the bounds of believability to be expanded much farther than most.
Thanks for all of the information!