Refuse
Is it just me, or does refuse take much, much longer to decay away than it did in 40d?
I currently have 5 full 10x10 refuse piles, and I have to build more. This is a little out of hand.
Posted Aug 20, 2010, 9:07 AM UTC
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Is it just me, or does refuse take much, much longer to decay away than it did in 40d?
I currently have 5 full 10x10 refuse piles, and I have to build more. This is a little out of hand.
Posted Aug 20, 2010, 9:07 AM UTC
Yeah, I think that's a consequence of the material rewrite. My suggestion? Just dump it all and forget about it.
Yeah. I try not to use atom smashers but I guess I have to.
Don't atom smash, quantum stockpile:
http://df.magmawiki.com/index.php/DF2010:Exploit#Quantum_stockpiles
Wouldn't it work to build a hatch over a river or something, designate the area as refuse and connect it to a pressure plate that activates when a dwarf leaves after dropping the refuse? I hate to use exploits like quantum stockpiles.
You can build a 1x2 "activity zone" with the [i] key. Put 1 square on the edge of a channel you dug and the other square on top of the channel. Set it as a dump zone and then the dwarfs will dump crap into the pit.
Your idea sounds great, especially for when two or more dwarves drop off refuse in close succession to each other... >=)
Don't have much use for piles of corpses though. Might as well get rid of them and the fps hit they give me.