Refuse

Is it just me, or does refuse take much, much longer to decay away than it did in 40d?

I currently have 5 full 10x10 refuse piles, and I have to build more. This is a little out of hand.

Posted Aug 20, 2010, 9:07 AM UTC

39
basilisk•

Yeah, I think that's a consequence of the material rewrite. My suggestion? Just dump it all and forget about it.

1
XiphoidOP•

Yeah. I try not to use atom smashers but I guess I have to.

1
Dax420•
1
danielbln•

Wouldn't it work to build a hatch over a river or something, designate the area as refuse and connect it to a pressure plate that activates when a dwarf leaves after dropping the refuse? I hate to use exploits like quantum stockpiles.

2
Dax420•

You can build a 1x2 "activity zone" with the [i] key. Put 1 square on the edge of a channel you dug and the other square on top of the channel. Set it as a dump zone and then the dwarfs will dump crap into the pit.

1
mao_neko•

Your idea sounds great, especially for when two or more dwarves drop off refuse in close succession to each other... >=)

1
XiphoidOP•

Don't have much use for piles of corpses though. Might as well get rid of them and the fps hit they give me.

1