Changing Shield of the Hidden Lord into a weapon
I really like some of the ideas floating around about not revealing who is really inside the Shield of the Hidden Lord. Maybe it tries to convince them it is an angel trapped inside and is willing to travel with them to Avernus to help. The problem is, that no one in the party is really going to be that into using shields. The party is going to consist of a Greatsword wielding Eldritch Knight, a lore bard, a longbow ranger, and a Circle of the Moon druid.
The druid could use a shield, but will probably spend most of the early game in beast form and probably won't get a ton of use out of the shield. Plus, the druid will get the Bracer's of Defense fairly early on in Elturel, so I don't want to load a bunch of items up on one character early on. I could tell the EK during character creation to go more defensive and use a shield. However, I think a more satisfying approach would just be change it into a +1 Greatsword (maybe even bump it up to +2 later on if it starts to corrupt the EK, or once they get to Avernus or something) and keep the other powers in it the same.
Does this seem reasonable to all the fine folks here? Just want to be sure I'm not missing something obviously wrong with this approach.
Posted Oct 3, 2019, 1:59 PM UTC
a +1 Greatdword that casts fireballs isn't so much more powerful than a shield that does the same. Just make sure the other players don't feel overshadowed. Might I recommend you guide the Ranger to pray at the altar in the church in Elturel because unless he gets that +2 (any shaped weapon) he's not going to find any magic items for him in the campaign as written.
Cool, that's what I felt as well. I will definitely add or change things so that he gets either a magic weapon or bracers or archery or something. The +2 weapon right at the start seems a little strong, and will probably mean that whoever gets it never gets an upgrade again. Was thinking of changing it to a +1 and throw in a +2 later on.
I agree. It's odd because the Campaign throws these strong items in early but later at like level 11 you find a wand of secrets as your magic item reward?? Like what is the pacing here.
They want you to deal with devils for loot. Most of Avernus is not going to be full of undiscovered treasure waiting for adventurers.
Except Avernus is totally full of undiscovered treasures. It's an endless battlefield between devils and demons. Hell one of the magic items you find in the written module is located in the nest of a bunch of wasps. Maybe they do want you to deal with devils and that's entirely viable but it never gives any indication that that is the intent and though an experienced DM can certainly weave it in that doesn't excuse the laziness of the adventure as written.
Another thing, many of the enemies in Avernus are immune to damage from non-magical weapons, so keep that in mind when deciding what loot drops.