TPK vs Jail Break Session?
I've been DMing a homebrew campaign for over a year now, and it's been going great. We've had a couple rough spots, but that natural among a new group of new players, and with it also being my first time DMing.
Before we get into the problem, I'm sure some of my players browse this subreddit. If y'all see this, please stop here. The username should give it away. Trying to get spoilers will just make me change things.
The session two weeks ago started with the party rushing into the boss encounter for a dungeon I had built. They had no real plan for what to do, and after a long fought battle it ended up with all but one player unconscious or put to sleep. The last player had snuck away to cast leomund's tiny hut and block off the entrance, preventing reinforcements from arriving. We ended the session there, and the last player will have a final attempt to save everyone or simply run away, if he choses.
My problem rests with what to do with the others should he fail or simply run. Now, they were fighting Yuan-ti. Given the situation, they would probably be sacrificed right there in service to their gods. The party got themselves into this mess, this is the consequence. However, I can also see reason to hold off for a more formal ceremony. In this world, many gods were killed in an ancient war, and the yuan-ti are attempting to revive one of their's. I could do a jailbreak session, but I'm worried it will just discourage some players if they fail and die anyway. No one knows they are there, so outside help would be a bit of an asspull. It was a mission listed as high rank from the employer, so even less chance someone else takes it and stumbles upon them.
I dont really want to kill them, there is so much lost history and potential. But they do need a "wake up call" that not everything works out in their favor, since they have been fairly irresponsible lately when it comes to how they tackle the jobs they take.
Posted Oct 15, 2019, 6:44 PM UTC
If it was me, I'd rather my character die in a jailbreak attempt, giving me an opportunity to get myself out of this mess, than have them effectively die between sessions.
Part of my trepidation comes from the fact that some players were already upset the encounter seemed "impossible." Some of them would definitely enjoy the chance though, so it's probably the better option.
I will mention, they aren't suddenly dead between sessions. There will be a chance at the start for the one character left to turn things around. This would happen after that.