The OMEGATANK Build (100% hazard protection, 90% explosive resistance, 400k+ armor)
https://www.divisionbuilder.com/builds/s9Ssyiz0KrTMVZxUaf8B
This is a support/tank build best paired with your seeker spammer teamates on heroic, it is also a very solid solo option, since you dont give a fuck about anything. You can literally run up at heroic named enemies, spam your signature grenade launcher at your feet, and kill them with half your armor remaining.
The build has 100% hazard protection, 90% explosive resistance (capped), and 400k+ armor(with decent rolls, but it can be even better with god rolls)
Due to division builder not being fully updated to TU6 changes yet, the skill power on the mask should be damage to elites, skill power on the backpack should be weapon damage, and the skill power on the gloves should be rifle damage. Overall we are looking at about 80% rifle damage, with 50%+ DTE.
Your job with this build is to stay alive, spam you merciless on tougher enemies to get the buffs going, and res your teamates. You don't give a shit about status effects, explosives rarely staggers or hurts you, you can face tank a decent amout of shots with merciless explosion triggering the bonus armor from negotiators.
One problem you will face with this build is ammo, the new 400rpm merciless burns through ammo like crazy. I choose to go with everlasting and double duty on the holster talents to help with this problem a bit.
The damage of this build can be surprisingly decent, often times I out damage the seeker users in heroic, but I think the final damage sheet might be bugged, since I really don't feel like I'm doing that much damage, but maybe I am?
Edit: The gear is not my current gear, I'm still farming for it, but I think the numbers are pretty reasonable. The hardest piece will probably be the backpack, since you are limited to 12 crafts per week with 4 characters doing the raid. The mods aren't super easy to get either, farm for gear mods on the target loot and hope for the best. Prioritize explosive resistance over armor% over flat armor/health.
Edit 2: People seems to have concern about the damage, although damage isn't the point of the build, but I here are some screen shots of my current poop gear and the damage it does. The version I am going for should do about 50% more damage.
Posted Nov 2, 2019, 3:42 PM UTC · edited
Do you really have that many 1k armor, 3% total armor, and 10% explosive resistance mods? I don't think I've ever seen that combination.
I'm calling bullshit too.
When have you ever seen gear all roll with armour values all perfectly rounded to the 1000's?
From OP:
Theory crafted for sure, realistic? Not a chance.
They role way higher than that. OP is demonstrating how it'll work. Just because it's theory crafted doesn't mean it isn't realistic. I have plenty of mods with over 6% explosive resistance and over 5000 armor. The placeholding numbers OP used not being realistic has nothing to do with anything.
The point in this thread is that it's theoretical without a working example.
Anyone can punch in the numbers they like in the builder.
Like I said, this isn't my current gear, the only thing that really matters on the mod is 10% explosive resistance, which is completely reasonable to find. To find one with 3% armor with it? Yes, I think it is very possible. 1000 armor is probably lower than what you will actually get. But even if it was other stats, it doen't make or brake the build.
Yeah, OP is right. I have a few 3% and 3.5% armor mods, and they come with anywhere of 2000-5000 armor, so 1000 is just a theoretical conservative value.
Theorycrafting doesn't get much love on this sub anymore. People want to see builds fully completed like YouTubers show them, instead of just thinking it through like most good players do.
I have plenty of 6-9% explosive resistance mods with 4-6k armor on them. Ignore them OP, those are the agents that can't properly min max.
Thanks dude :D
I'm mostly here to provide wierd/dumb builds that have good synergies, if I had a better PC I would probably do videos but mine already struggles to run the game sometimes let alone record it. Having gameplay definitely helps show how the builds perform, but yeah I'm just here to share what I'm working on if I find the build fun and useful.
Sure, but the point of the guy I replied to is that you don't see many of them.
When they drop at the vendor I'll be there too.
thieves den dz south apparently has 2.3k armor. 3.5% armor, 7% explosive resistance right now
Yeah I saw that. Not bad.
Probably purchased from a vendor. People often overlook the mods, but shouldn't.
I do have a 1.7k armor, 3.5% armor, 8% explosive resistance mod, so the combination is possible for sure. I think the stats I put in are reasonable, I'm not too sure. I would personally prioritize explosive resistance > armor percentage > flat armor/health.
I've seen explosive resistance mods up to 12% , so if you have 5 of those, you can spare one mod slot for a fat armor or health roll, and still stay at explosive resistance cap.