The OMEGATANK Build (100% hazard protection, 90% explosive resistance, 400k+ armor)

Guide

https://www.divisionbuilder.com/builds/s9Ssyiz0KrTMVZxUaf8B

This is a support/tank build best paired with your seeker spammer teamates on heroic, it is also a very solid solo option, since you dont give a fuck about anything. You can literally run up at heroic named enemies, spam your signature grenade launcher at your feet, and kill them with half your armor remaining.

The build has 100% hazard protection, 90% explosive resistance (capped), and 400k+ armor(with decent rolls, but it can be even better with god rolls) 

Due to division builder not being fully updated to TU6 changes yet, the skill power on the mask should be damage to elites, skill power on the backpack should be weapon damage, and the skill power on the gloves should be rifle damage. Overall we are looking at about 80% rifle damage, with 50%+ DTE.

Your job with this build is to stay alive, spam you merciless on tougher enemies to get the buffs going, and res your teamates. You don't give a shit about status effects, explosives rarely staggers or hurts you, you can face tank a decent amout of shots with merciless explosion triggering the bonus armor from negotiators.

One problem you will face with this build is ammo, the new 400rpm merciless burns through ammo like crazy. I choose to go with everlasting and double duty on the holster talents to help with this problem a bit.

The damage of this build can be surprisingly decent, often times I out damage the seeker users in heroic, but I think the final damage sheet might be bugged, since I really don't feel like I'm doing that much damage, but maybe I am?

Edit: The gear is not my current gear, I'm still farming for it, but I think the numbers are pretty reasonable. The hardest piece will probably be the backpack, since you are limited to 12 crafts per week with 4 characters doing the raid. The mods aren't super easy to get either, farm for gear mods on the target loot and hope for the best. Prioritize explosive resistance over armor% over flat armor/health.

Edit 2: People seems to have concern about the damage, although damage isn't the point of the build, but I here are some screen shots of my current poop gear and the damage it does. The version I am going for should do about 50% more damage.

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5 primers

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current gear

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offense stats

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defense stats

Posted Nov 2, 2019, 3:42 PM UTC · edited

6137
erock255555•

Do you really have that many 1k armor, 3% total armor, and 10% explosive resistance mods? I don't think I've ever seen that combination.

12
WillyPetePC•

I'm calling bullshit too.
When have you ever seen gear all roll with armour values all perfectly rounded to the 1000's?

From OP:

I think the stats I put in are reasonable, I'm not too sure.

Theory crafted for sure, realistic? Not a chance.

5
DiscoStu83Master :Master: quit crying & go play Div1•

They role way higher than that. OP is demonstrating how it'll work. Just because it's theory crafted doesn't mean it isn't realistic. I have plenty of mods with over 6% explosive resistance and over 5000 armor. The placeholding numbers OP used not being realistic has nothing to do with anything.

2
WillyPetePC•

The point in this thread is that it's theoretical without a working example.
Anyone can punch in the numbers they like in the builder.

1
dsacxz0OP•

Like I said, this isn't my current gear, the only thing that really matters on the mod is 10% explosive resistance, which is completely reasonable to find. To find one with 3% armor with it? Yes, I think it is very possible. 1000 armor is probably lower than what you will actually get. But even if it was other stats, it doen't make or brake the build.

-1†
LoadedXanSHD | PC | Merciless User | :SHD:•

Yeah, OP is right. I have a few 3% and 3.5% armor mods, and they come with anywhere of 2000-5000 armor, so 1000 is just a theoretical conservative value.

2
DiscoStu83Master :Master: quit crying & go play Div1•

Theorycrafting doesn't get much love on this sub anymore. People want to see builds fully completed like YouTubers show them, instead of just thinking it through like most good players do.

I have plenty of 6-9% explosive resistance mods with 4-6k armor on them. Ignore them OP, those are the agents that can't properly min max.

2
dsacxz0OP•

Thanks dude :D

I'm mostly here to provide wierd/dumb builds that have good synergies, if I had a better PC I would probably do videos but mine already struggles to run the game sometimes let alone record it. Having gameplay definitely helps show how the builds perform, but yeah I'm just here to share what I'm working on if I find the build fun and useful.

2
WillyPetePC•

Sure, but the point of the guy I replied to is that you don't see many of them.

When they drop at the vendor I'll be there too.

1
NotCrazy_BeenTestedContaminated :Contaminated:•

thieves den dz south apparently has 2.3k armor. 3.5% armor, 7% explosive resistance right now

3
erock255555•

Yeah I saw that. Not bad.

1
Vikeman45Xbox•

Probably purchased from a vendor. People often overlook the mods, but shouldn't.

2
dsacxz0OP•

I do have a 1.7k armor, 3.5% armor, 8% explosive resistance mod, so the combination is possible for sure. I think the stats I put in are reasonable, I'm not too sure. I would personally prioritize explosive resistance > armor percentage > flat armor/health.

I've seen explosive resistance mods up to 12% , so if you have 5 of those, you can spare one mod slot for a fat armor or health roll, and still stay at explosive resistance cap.

1
uBadgerGOATS.exe•

By the time it will take you to get all that one in a billion gear we will be theory crafting in TD3.

5
dsacxz0OP•

The hazard protection and the explosive resistance I have already reached. You are probably right if I want to get to 400k or 450k armor, but I can dream tho:)

-1†
sarsante•

cool, comparing with a pure dps build: you die in 3s instead of 1s but have 1/4 of the damage.

seems more like a please carry me build

5
dsacxz0OP•

If you stand in enemy fire then pretty much yes. If you take cover, you don't get grenade spammed or status procced to death. Your job is to make sure your heroic mission go smoothly, instead of being a glass cannon and hoping to not wipe. If you call every support build a please carry me build, then sure this is exactly that.

6
sarsante•

well the game is designed to make all suport roles non existent. I can heal myself, I can get myself up.

so why a dedicated guy to get myself up? only logic would be if the tank could actually tank which they can't so more dps the better.

i play the hardest content of this game with a 1 blue build and honestly as soon I get a better chest with 3 reds that blue will be gone.

1
dsacxz0OP•

I guess you're just a god gamer then, I encounter plenty of people running glass cannon builds on heroic, I'm talking 50k or less health berserk builds, and they just keep dying. If I weren't tanky enough to res them, I would be soloing the mission, and I don't think that is going to go well for a glass cannon.

You obviously don't need to have a dedicated guy to get yourself up, but in my experience, damage is rarely the problem in heroics. The problem is getting one shotted and getting overwhelmed, once you lose one on your group, you start dying to try and save them, then more people die, and back you go to the start of the mission.

2
ErikB987•

Exactly. NPC’s burn through armor and health so fast, it’s better to kill asap than to wait it out. An armor/healing hybrid is way better to have on a raid IMO. Tanky tanks aren’t that tanky in div2.

1
dsacxz0OP•

This is for heroics, not raids.

1
CaelessPlaystation :Playstation:•

Why so serious? I see this more as "sit through explosions and status effects lol". Now if you play infinite duress with an LMG with OP's build just to troll serious DPS players, bonus points.

1
srf0313Seeker :Seeker:•

I love these kind of builds. I have one similar, but still working on getting it anywhere near that tanky

3
Dougfollis•

​

That DPS tho.

2
dsacxz0OP•

The divsion builder doesn't calculate the merciless explosion. For reference my current gear with only 40% weapon damage, 30% explosive damage, 75% DTE does 300k shots, 4~5mil with 5 primers. With the gear I'm working towards it will be about 50% more damage. But then again, DPS isn't the point of the build.

1
Kappadozius•

I am running a less tanky Merciless/Negotiator Dilemma build and I can say the rapidly reapplied +40% bonus armour solves a lot of issues. I do not think you have to go THIS far.

After some solid armour, I focused more on damage: Vigilance ( high upkeep time due to bonus armour), Spark, Overlord and China Light pieces, damage mods ...

1
dsacxz0OP•

I actually have a build like yours, and the 40% bonus armor is definetely really helpful, it allows you to be a glass cannon and still not always be one shotted, it is a really nice build. Pushing so much armor may be a bit too much, bit the hazard protection and the explosive resistance is really nice. You can probably go for more damage if you go for maybe 250k armor, even drop unbreakable for vigilance (The set up actually allows 7 reds). You will still be able to tank explosives and any status effect, but ressing people mid fight might be harder.

1
KGB_ViikenFirearms•

whats the point of a tank build? most of the people ive raided with have raw dps. sure youre a glass canon, but it hits HARD AF!

1
dsacxz0OP•

I do glass cannon builds for raids too, the point of this build is to make heroic missions smoother and safer. A glass cannon build ain't gonna do well on heroic zoo when you get one shot by mortars that you can't do anything about until you progress further. Raid and heroics are completely different kinds of difficulty, people do raids in less than 10 minutes, yet heroics often take 30+.

1
KGB_ViikenFirearms•

understood, I just hang back and toss seeker bros. though tidal basin final boss is a PITA. that nade spam is annoying.

1
VTLB_The_Law•

ive, been working on my own build for awhile now for tank, im sittin at like almost 400k def. running gila guard , overlord , and trying to find a suitable 3rd peice of patriots gear set , that way i can be a bit more supportive as well

1
xpgeek79•

Question : Can you take a full blast hit from an Elite Outcast suicide bomber playing on at least challenge with a full team? Cause nothing I've tried can, 490k armor, 52% explosive resistance, 120k health, its still instant death everytime, that also instantly kills the revive hive too so fast u never even saw it.

1
dsacxz0OP•

I can actually, I barely take any damage from them. With 90% explosive resistance instead of 50, I take only 1/5 of the damage you take from explosives. The other thing is the fire damage they do is extremely high, even if you survive the explosion you will die to the flames instantly, but having 100% hazard protection makes you immune to it.

Edit:I take it back, some times I do get one shot if I straight up tank the explosion. I can't tell if it is the explosion that gets me or the flame damage (not the burn status). It seems really weird, sometimes I barely take any damage, sometimes I get one shot.

1
subneroRogue•

Ah I see we’re back to broken gameplay again

-5
Malus333PC :PC:•

This is exactly what we asked for. Defined roles in a group. They more or less nerfed the hybrids and gave us DPS and Skill. Finally someone made a true tank build.

3
hopingyoudie•

Tanks cant agg, healers cant sustainably heal and everyone with a pistol is the dmg role

2
Malus333PC :PC:•

Wasnt agg in the first game, Heals can sustain heals just most people heal themselves since you can heal 25% or more yourself(and i said skill players not healers), and just because your pistol shoots marshmellows doesnt make you a dps. Wizards in d&d have longswords does that make them front liners?

1