Any perks that prevent time travelling/let me go back in time?
What it says in the title. I'm really tempted by the Artemis Fowl jump, but to get what I want I need to take the 600 CP drawback that has someone travel back and try to kill me a week into the jump. Is there any method to prevent time travel? I'd prefer the prevention due to my poor jumper already having some time-induced trauma thanks to Mother of Learning.
Posted Nov 5, 2019, 10:13 PM UTC · edited
There's a perk in ben 10, true magic in one of the fate jumps and some in the legend of Zelda Oracle of Ages jump. But those won't help much since the time travel nemesis is fiat backed. So that means the only way to prevent it is to pull a terminator and protect your John Connor and Sarah Connor equivalents.
That's the thing though - the drawback specifically mentions that making time travel not work is a thing that works against the drawback. Thanks, I'll check them out :)