r/JumpChain•
Ignorus

Any perks that prevent time travelling/let me go back in time?

What it says in the title. I'm really tempted by the Artemis Fowl jump, but to get what I want I need to take the 600 CP drawback that has someone travel back and try to kill me a week into the jump. Is there any method to prevent time travel? I'd prefer the prevention due to my poor jumper already having some time-induced trauma thanks to Mother of Learning.

Posted Nov 5, 2019, 10:13 PM UTC · edited

816
Overquartz•

There's a perk in ben 10, true magic in one of the fate jumps and some in the legend of Zelda Oracle of Ages jump. But those won't help much since the time travel nemesis is fiat backed. So that means the only way to prevent it is to pull a terminator and protect your John Connor and Sarah Connor equivalents.

9
IgnorusOP•

That's the thing though - the drawback specifically mentions that making time travel not work is a thing that works against the drawback. Thanks, I'll check them out :)

6
HypeRoyal•

Cosmic Time Travel from Generic Super Academy

Time Travel​ (300cp)
You are capable of traveling backwards and forwards in time. You may either personally time-port or you may create portals, but the other version is discounted, including Tier costs. Your time travel always occurs at the location you are physically at, or the nearest available safe place if your destination spot is uninhabitable. To combine both time and space travel, you must buy Teleportation as well, but in that case they count as a single power, so you only have to pay the Tier costs once.
At Street Tier you may travel backwards and forwards a short distance in time, up to several days at most. You have an exact sense of your position in the timestream and a perfect clock in your head. You are also immunized vs. any time paradoxes that you may cause to yourself by careless or clumsy actions in the past. You cannot use multiple jumps to exceed your maximum range.
At National Tier you may travel backwards and forwards longer distances in time, up to a century. Your immunity from time paradoxes extends to full timestream protection; you become immune to being retroactively un-existed and if your personal timeline is changed by either your actions or any others, you will remember both versions. You may make multiple jumps to go further back or forwards than you can reach in a single jump, but you can only do so a limited number of times before you start getting too deep into the timestream to navigate safely.
At Global Tier you may travel backwards and forwards over a span of time measured in millennia. Pretty much the entire span of recorded history or the distant future is available to you. You may start to explore alternate timelines but not other dimensions. Your only limit on multi-jumps is now is your endurance and your patience.
At Cosmic Tier you put the TARDIS to shame. The full reaches of time are available to you, all the way back to the Big Bang and forward to the heat death of the universe. You can reach any alt-timeline even remotely conceivable for your local multiverse. You are conceptually immune to temporal manipulation of any kind that you find inconvenient. You can make as many jumps as you want but since you can hit any-when from any-when in a single leap, you won't often need to.

6
Orion578b•

At Cosmic Tier you put the TARDIS to shame. The full reaches of time are available to you, all the way back to the Big Bang and forward to the heat death of the universe. You can reach any alt-timeline even remotely conceivable for your local multiverse. You are conceptually immune to temporal manipulation of any kind that you find inconvenient. You can make as many jumps as you want but since you can hit any-when from any-when in a single leap, you won't often need to.

holy shit I could become professor paradox but without needing the watch! awesome

2
Nerx•

holy shit I could become professor paradox but without needing the watch! awesome

Also a great way to cultivate, my Jumper uses that to gather energy

1
Orion578b•

could you explain how your jumper gathers energy?

1
Nerx•

There are ones from comic settings where he devours/siphons them into his very essence, but he prefers the ones from xianxia. So just aeons of peaceful meditation.

1
StriderHaryu•

I was literally thinking about this last night, let me see where I put the fruits of my research...

Time Taught (100cp, Free Legend) – Time travel is real. However the complexities makes it very difficult thing for most to wrap their heads around. Luckily for you it’s been ingrained into your psyche, either through re-education or just been around the block to know a thing or two. With this you know the science behind it, the hazards that comes with time travel, and how to avoid the hazards to the best of your ability. Lastly you seem to be remarkable resilient to changes in your own timeline. Any memories you have of one timeline while another one is established you’ll have memories of both timelines. Also your infantile self is protected in a place & time where your enemies can’t get to, protecting yourself from being erased via infanticide. (From Arrowverse)

600 cp - Paradox Proof Near the final battle with Veran, Nayru’s so called bodyguard will end up fighting with a Veran possessed Ambi. This is for several reasons a hilariously bad idea. First, Ralph is very bad at fighting, and Veran is a powerful sorceress. Second, Ambi is Ralphs ancestor, so if he did actually manage to hurt her he’d likely wipe himself out of existence. God I hate paradoxes. Anyways, in order to prevent something like that from happening to you, you are now completely immune to any form of time nonsense. You can’t be slowed or stopped, you can’t be grandfather paradox’d out of existence, you can’t be flung into the far future where Verans evil is law. None of that. In fact, someone attempting to do so will end up suffering for it somehow, maybe a small bit of bad luck, maybe accidentally hitting themselves. It depends on how persistent they are. (From Oracle of Ages)

600 cp - Wander Throughout The Ages The Power of Ages, the Oracle of Ages, and the Harp of Ages all do one thing. Allow someone to manipulate time. The Oracle (wielding the Power), seems to have a lot more control over what can be done however. That said, the Harp is limited in what it can do. It sends you back hundreds of years, or it takes you back to the present. That said, the exact mechanics of how and why, and the repercussions thereof... Seem to change on a whim. When you’re around, the laws of time travel are more like suggestions. If you want a paradox, one will happen. If you don’t, no worries! If you want to be a major character in ancient folk tales despite you not having done that yet, that can be arranged. In short, the laws of time travel seem to change themselves to help you. I’m sure this will confuse historians for centuries to come. (Not sure about this one. Also from Oracle of Ages)

5
Matti-96•

Could always do a Doctor Who jump and get a TARDIS...

3
NobodyNameless•

Body mod supplement has this: Resistance [300 CP] -​ Your form resists detrimental changes directly caused by supernatural means. The more detrimental an effect would be, the easier it is to resist them. A spell just causing you to fall asleep will affect you as if this power provided no resistance at all, but a spell ripping the soul from your body, a reality warper trying to will you from existence or killing your past self will achieve nothing more than causing you phantom pains and fatigue that will fade over time. Not exactly what you asked but this can protect you from direct murder from time travelers at least death by killing your past self.

3
Sillywickedwitch•

For any timefuckery-related immunity, my go-to perk is this:

I'll Remember - Flow Jumpchain [600 CP]

Time is something that one can never have enough of and those who control and lord over it like a toy are a terrible opposition to face as most can’t resist the flow of it at the end of the day. You are a very special exception to the rule however as you’re immune to the effects of time manipulation. Time stops, slows, looping you in time, sending you backward or forward, and any time power imaginable will never affect you unless you allow it. Not even those who hold absolute control over time would be able to affect you in the slightest.

Furthermore, time paradoxes and the like are no longer a danger to you. Someone attempting to retcon, cast you adrift in time, and kill you or anyone you know in the past will have no effect on the present you. Even killing your past self will result in no repercussions such as being written out of existence or other similar fates. Finally, you have intricate knowledge of the space-time continuum which allows you to know whenever someone traveled to the past or future to change something. You’ll know exactly when the time travel took place, who it was, and what has been changed in the current present giving you intimate knowledge of the new reality.

3
duskfire88•

Wait, the mother of learning jump is jumpable? I thought it was still i WIP.

1
IgnorusOP•

It is, but I got everything I wanted from the WIP portions, so I fanwanked some drawbacks (being a child shifter that gets kidnapped each loop, having to attend the mentor lessons each loop, I don't get to exploit knowledge from previous loops to gain money and being hated by the Aranea Web under cyoria, and giving a negative impression to all spider-things.) as a balance to jumping into a WIP. (my jump-chan is fine with that, but I only get half CP off the drawbacks, and have to take one for 0 points (of the existing ones, if applicable)).

1
WogMog•

UQ Holder has Save Point. It... does what it says: It allows you to save and then restart from that point. Figured I should mention it because it actually brings you back into your past location instead of there simply being two people running around.

1
Arafell9162•

If someone kills you before the save point, does the save point still exist?

1
WogMog•

No idea. It depends on if the Save Point runs on time you subjectively experience or not, so I'd say you'd have to houserule that.

1