Heroic Spirit Parahumans
So I was originally going to wait for the next Parahumanify DC/Marvel/etc thread to post this, but it got long enough that I figured it would be okay for it to have one of its own. For those of you who are unfamiliar, heroic spirits are super powerful familiars created from the legends of various noteworthy people from history and myth. They are from the Fate series of anime (Fate Stay Night, Fate Zero, etc). I did my best to give each of them a powerset reminiscent of the one they have in the original work. For the most part I'm pretty satisfied, particularly of the cluster group in the Rider section, but by no means are they perfect. Please let me know how you think they could be improved or if you had ideas for some of the many characters I missed. To prevent some confusion, note that some characters are genderbent from the figure they're based on, Emiya in the Archer section is an original character from the anime and not based on an existing historical/mythological figure, and the three Hassans in the Assassin section represent different incarnations of Hassan i Sabbah from Persian history.
Saber-
Nero: A very potent reality warping Shaker that has also managed to leverage her power into granting her an equally powerful Thinker ability. She normally uses her power to alter reality as it pertains to herself and call up certain talents that she would not naturally possess, such as a proficiency for tactics, public speaking, the arts, and so forth. However, this is not the intended use of her power and doing so for too long will result in severe migraines, to the extent that they can be truly life threatening. The intended use of her power is the summoning of her “Golden Theater”, by isolating an area around her and warping it to suit her needs. She has very few limits within this area, able to manipulate the environment by pulling in select parts of other universes, akin to Myrrdin or Labyrinth. She can also alter the people inside, change the powers of other parahumans, and even grant powers to those without them. This is extremely tiring to maintain, although the exhaustion is delayed till after she cancels the effect, and has a lengthy cooldown otherwise. More significantly, she has a psychological need for her ‘dramas’ to maintain a kind of creative integrity. She feels that they must always possess a narrative that is fair to all the actors. Even if the odds are stacked against her opponents, they will always have a chance for success if they are clever enough.
Altera (Atilla the Hun) Her power manifests as an immaterial weapons platform floating high up in the stratosphere above her head. She is able to project a beam that acts as kind of target designator, the satellite firing a devastating laser onto she aims at. The designating beam is also capable of damaging what it is firing at, but it contains a fraction of the power the actual laser does. Lastly, she can partially manifest and maintain the targeting laser and actually wield it as a melee weapon.
Arturia (King Arthur): An incredibly versatile aerokinetic whose power has Striker, Brute, Mover, Shaker, and Blaster applications. The Striker can encase a held object in a barrier of telekinetic wind, rendering it invisible. Both Brute and Mover come about by cause explosive bursts of wind to enhance her movements and attacks. Shaker projects a barrier that isolates her from her surroundings, acting as a very powerful shield. The Blaster is accomplished by gathering truly massive amounts of wind and concentrating it into a beam-like explosion of titanic power. She actually has a final Thinker aspect to her power that lets feel air currents in wide range and interpret how they brush up against solid objects, granting her an impressive intuition on the battle field. This power is extremely subtle, too the point where she is actually unaware it exists, attributing it solely to natural talent and her experience in combat.
Charlemagne: Actually possesses two distinct, but closely related powers that manifest as summonable weapons. The first takes the form of length of metal with a variable shape. He normally uses it as a sword, but it can become any solid melee weapon. It also produces a field of energy that is as equally variable as its shape. He can tune it in order to mimic multiple kinds of energy, like heat, electricity, or concussive force. His second power takes the shape of twelve lances. They aren’t as versatile as his sword, being unable to change shape or mimic different types of energy. Instead, they can be telekinetically controlled and can fire powerful lasers from their tips.
Gawain: Has the ability to summon an aura of fire around his body. He can exert very minor control over the aura, but by itself it doesn’t do much. However as he summons more and more fire it begins to condense into a durable, metal-like material that he uses to make his armor and sword. He can partially release this fire to enhance both his movements and attacks, although this does weaken the metal until more is summoned to replace it. Notably, the strength of his aura, both metal and flame, vary greatly depending on both the time of day and how brightly the sun shines in the sky. He has next to no power at all at midnight, but at noon his flames reach such intensity as to rival the sun.
Lancer-
Karna: Power manifests as a set of armor and a spear. The armor grants him invincibility and the spear possesses incredible explosive power when thrown. The trick is that the armor and spear exist on opposites ends of a sliding scale of power. In order to increase the power of the spear, he has to weaken his armor. At its maximum the armor is capable of reducing all incoming damage by 90% and the spear becomes as powerful as an atomic bomb, without the area of effect and radiation. He has the capability to permanently sacrifice one piece of equipment to drastically overcharge the other. In this case the armor becomes able to completely nullify any damage and the spear would possess destructive power on an incalculable scale.
Cu Chulainn: A reality manipulator that can reverse the nature of causality, the meaning of "cause and effect" in the order of things. For example, when he uses his spear, the actual action of the thrust is merely a formality, as it had already pierced the opponent's heart before the attack even started. The "result" of "the heart has been pierced" is created earlier than it is thrust, while the "cause" that "the spear has pierced the heart" is generated later. This is a subtle power, but is very versatile. He has learned to use it to ensure he never miss his strikes, become able to deflect bullets out of the air, and enhance his movement by skipping over the actual travel time. More esoterically, he can leverage it into a healing power by reversing the cause and effect of his body’s natural regeneration and as a disengagement tool by effectively skipping over the actual escape. The power’s only real weaknesses are that it does nothing to actually increase his attack power and it can only be used to affect his own causality.
Elizabeth Bathory: A changer that can transform into a dragon-like form, or any point in between that and her normal body. This can be used to grant flight, increased strength and durability, enhanced speed and endurance, a kind of vampiric regeneration, and a sonic scream that can pulverize stone.
Scathach: A trump that can draw runes on surfaces that indicate a single, small change in reality. These can be anything from increasing or decreasing heat to enhancing speed or strength to altering how a particular physical law functions. By layering and combining marks in a manner similar to that of an actual language, she can create a near infinite variety of effects limited solely by practice and her imagination. She has even created runes that let her “carve” new ones into the air for mid combat use. The greatest example of her runes lets her open a tear in reality that will destroy any living thing that enters it and heavily damages those that resist and escape.
Brynhildr: She possesses a truly unfortunate power. It strengthens everything about her, especially her speed and strength, as she becomes more romantically attached to a person. However, her power will begin to push her relationship in a very unhealthy direction, equating her love with an equally potent hate. She will gradually become increasingly irrational in regards to her paramour, switching between smothering affection and frightening violence at the drop of a hat. This will inevitably lead to her killing anyone she deems a threat to her love, which will eventually include the person in question. By this point her power will have increased to the point where her movements are fast enough to be imperceptible to the naked eye and her strikes strong enough to shatter buildings. While she never forgets past tragic loves, both her power and personality will eventually cause her to fall in love again.
Archer-
Tristan: His sense of sound is enhanced enough to grant echolocation in a very wide range. More impressively he has the ability to lock onto targets he senses, naturally or with his echolocation, and launch sounds in his immediate vicinity as invisible ‘arrows’ that unerringly track them. These arrows possess a vibrating frequency specifically tuned to damage the target and only target, letting them pass through obstacles. He uses his harp-like bow to create the sounds necessary to form his arrows.
Emiya: Possesses an archival power that scans objects he sees. He can then summon copies of these at any time. How accurate a copy is depends on what kind of object it is. Swords are near perfect replicas, with other objects becoming less so the less like a sword it is. Melee weapons remain fairly accurate, followed by shields, and armor being a distant fourth. Anything else becomes all bit unusable due to data degradation. Notably, he is able to copy both tinkertech and things empowered by other parahumans as long they match the above criteria for copiable objects.
Robin Hood: Is able to form seeds that grow into a large tree with no equivalent species on earth. The tree possesses numerous qualities that he can cultivate and make use of. It’s bark has similar durability to metal, it produces a poisonous pollen that can also be converted into a potent explosive, and its leaves can be treated and woven together to create a cloak that camouflages itself to its surroundings. His ability to grow the trees are reliant on his vitality, meaning that while he can cause one to grow near instantly, it will leave him weak enough to ensure that he leaves it a last resort.
Gilgamesh: A Trump in the same league as Eidolon, it wouldn’t be that much of an exaggeration to say that he possesses all powers simultaneously. However he has little to no direct control of these powers. Instead, they take the form of empowered objects, usually weapons, that have to be wielded in some manner to be activated. In fact, anyone can use these objects if they get their hands on them. The only power that can truly be said to be his is access to a pocket dimension where he stores all of the empowered objects. He can open portals to it and control the orientation and velocity at which items leave it. He can reform damaged objects, but cannot recall them if they are lost.
Arjuna: His body generates an energy akin to that of a neutron star. He can project this energy in the form of incredibly devastating explosions. However, he has very little control over this process, preventing him from regulating how much he uses at a time, meaning it is a very all or nothing power. To combat this, he learned to infuse objects he touches, usually his arrows, with his energy. While still extremely powerful, he is able to control the output of this effect to much greater degree.
Arash: Is seemingly an unremarkable brute. He is quite simply superhumanly enduring, with mild boosts to strength and durability. He never gets sick and is able to keep going on forever through what appears to be sheer grit. However in actuality, he is a desperation brute. The greater the risk, the more worthy the cause, the more likely the failure, the stronger he becomes. At the extreme ends of this scale, his strength has the potential to outstrip his durability by an order magnitude. This means that using it at this point can likely lead to him tearing his own body apart. Uniquely, while fully capable of slugging it out in a fight, he prefers to fire arrows from a bow that is specifically designed to require enhanced strength to draw.
Caster-
Tamamo no Mae: Is a “charm” tinker/trump. She creates trinkets or sigils (usually small) that produce a variety of shaker effects. For example, she has created charms that create protective fields, make targets weaker and lethargic, or enhance their powers. In combat, she uses tags that produce some form of elemental effect.
Gilles de Rais: A biotinker that converts living flesh into tentacled minions that possess high degrees of self replication, even able to spawn new individuals from their own corpses. His specialty also covers a form of caustic and corruptive energy that attacks both the mind and body. He is not wholly immune to this energy.
Archimedes: A self described mathematics Tinker, even though his power behaves more akin to a Thinker one. It allows him to quantify both material and abstract concepts (i.e. metal alloys or “fate” probabilities) as mathematical equations. Using these formulas and calculations allow him to build a wide variety of tools. These include gears and cranes that he can telekinetically control, levers that can alter the force of gravity in an area, and mirrors that can concentrate and redirect light in great enough intensity to melt steel. His creations lack the normal degree of required maintenance of a normal Tinker and can technically be replicated with greater ease. However, the truly massive amount of calculation it takes for them to function with any kind of efficiency means that this is still very difficult.
Paracelsus: An “alchemy” Tinker. His tech involves the transfer and alteration of matter and energy. This is a wide specialty that lets him create a variety of tools and objects, like a crystal that acts as a powerful energy cumulate and universal catalyst, artificial entities that correspond to the five states of matter called elementals, automatons capable of acting on their own, and more. His most favored tool is short, crystal sword that he uses as a control rod of sorts to manipulate a variety of phenomena.
Charles Babbage: Is permanently wrapped in a massive suit of steam-powered, mechanical armor. The armor by itself provides him with incredible strength and durability, with the ability to further boost these by overcharging his steam engine. But his true strength lies in his ability to mentally reconfigure his armor in order to create any steam-based mechanism he can think of. He can even split off machines in order to use them separately from his armor. This is not an instant process, preventing him from easily re-configuring mid battle.
Medea of Colchis: She is capable of slowly learning or crafting new parahuman abilities over time. She has a large selection and variety of such abilities to draw upon and can modify these abilities or seek out new ones to counter known threats. Supplementing this, she is also capable of sensing the energies used in parahuman powers; analyzing them, and interfering with their operations or otherwise devising countermeasures. This grants her the ability to replicate or approximate most parahuman abilities given sufficient time.
Scheherazade: An extremely powerful shaker/master. She, for all intents and purposes, has the ability to create and summon anything she wants. However, this does possess two notable limitations. First, she has a limited amount of energy that she must allocate to maintain each summon, the more powerful it is, the more energy it takes. Second, her power requires her to tell a story to act as a catalyst for her summons. Normally she would verbally tell a story that shapes the form and abilities of the summon. Although, she can also prepare a summon by writing a story down on paper. The physical story is consumed on use and it does cost more energy than normal this way. If she is separated from her preprepared stories and prevented from speaking, she won’t be able to use her power at all.
Rider-
Alexander the Great: A cross between a minion master and reality warper. He has access to his own pocket dimension that is composed of a wide desert plain. Filling the desert is a near endless number of minions taking the shape of an army that could have been pulled from the classical era, made up of swordsmen, spearmen, archers, and cavalry. He is able to pull individual projections out into the real world, like his mounts, but can only retain a handful outside the pocket dimension.
Francis Drake: Is a Tinker with a specialty in creating vehicles that possess reality traversing capabilities. She prefers to model them on seafaring vessels. Her ships all possess the ability to pass through and exist between dimensional barriers. In fact, the ships fare better there than in normal reality, requiring little to no maintenance while in between. The ships are also capable of flight and can be summoned through portals at her command, even individual parts like the cannons.
Medusa: A multi trigger with Astolfo, Achilles, and Mebd. She contributes a density manipulation power.
Her primary causes anyone she sees to increase in density, effectively petrifying them. She cannot turn this off, but can block it by being blindfolded.
Her secondary power lets her produce an energy field that, as it increases in potency, enhances her strength and agility at the cost of increased aggression and loss of empathy.
Her third power lets her place runic markers on objects. These runes mark the boundaries for a field that induces feelings of nausea and fear, and slowly causes organic matter to liquify.
Her last power is a summoned minion taking the form of a winged horse. The pegasus is able to convert both it and its rider, into light-like breaker form. This grants extreme speed and a powerful ramming attack.
Astolfo: A multi trigger with Achilles, Medb, and Medusa. He contributes a power granting energy field that affects the user’s mental state in some way.
His primary causes his body to produce a field that negates the effects of any parahuman abilities that enter it. However the field interferes with his ability to concentrate, making him quite scatterbrained.
His secondary power grants him a sonic scream that causes fear and destabilizes the molecular structure of matter it hits. This grows more powerful depending on how loud it is, being rather weak when using just his voice but becoming able to cause heart attacks from the induced fear and disintegrate stone when channeled through a sufficiently powerful instrument like a trumpet.
His third power is a summoned minion taking the shape of a half horse/half eagle chimera. The hippogriff, beyond its natural flight abilities, possesses the power to shift between dimensions in very short bursts. This allows both mount and rider to be all but immune to damage by phasing through attacks. This is tiring and cannot be used constantly.
His last power grants him a striker ability that has to be channeled through a held object. Upon striking an enemy with a charged object, the struck limb becomes intangible for brief instances. This is not dangerous by itself, but can prove a deadly distraction mid-battle.
Achilles: A multitrigger with Medb, Medusa, and Astolfo. He contributes a matter/energy dissipation power that also possesses an emotion inducing effect.
His primary power summons a circular forcefield that he can manipulate akin to a shield. The shield will dissipate any energy that comes into contact with it. This means that the shield is all but indestructible. In addition, anyone who looks at the shield becomes overcome with a mix of awe, respect, and trepidation.
His secondary power is a minion summoning power the creates horses for him to ride. Besides the horses’ ability to fly, they possess no powers of their own. Although he is able to summon several at once.
His third power is a breaker state that massively increases his speed by decreasing his density. This does come at the cost of also lowering his durability by an equivalent amount. So while he can easily outpace bullets, a pat on the back could break his spine. He is protected from things like wind resistance.
His last power coats his skin in an energy field that makes him near invulnerable while it is active. This does have several downsides that decrease its usability. While it is active he can’t enter his breaker state, he experiences extreme feelings of impulsive confidence, and the field is rather stiff, requiring it to be weaker around his joints so that he can move.
Medb: A multitrigger with Medusa, Astolfo, and Achilles. She contributes a minion summoning power.
Her primary power is the ability to scan the traits, including powers, of living things by taking in their genetic material. She uses this to create minions that possess the traits she collects by spilling her own blood. She can select for desired traits in order to create very powerful minions, but the process leaves her weak due to the cost in blood, the quantity of which depends on how powerful the resultant minion will be. While she can theoretically create as many minions as she likes, she is limited by the fact that each minion is a living creature that requires resources to remain healthy. She is able to copy the abilities of other parahumans, but her power prefers biological traits, usually leaving the mimicked capes weaker than the original.
Her secondary power allows her to increase the density and durability of nonliving matter in a small area. The affected area must be less than ten feet wide, be completely enclosed, and she must remain inside it for the duration of the effect.
Her third power grants her an internal well of energy that very slowly, over the course of a month or two, builds up. Once it fills she can spend it in order to force a brief moment of precognition. This is a very powerful vision that shows her either the greatest threat or boon to her at the time. However, the vision also forces her to experience feelings of intense pleasure, to such a point that it dulls all but the strongest sensations when out of it. This forces her to seek out greater and greater physical sensations as she eagerly awaits her next vision.
Her last power works in concert with the third. As the energy field builds up in her body it infects her bodily fluids with a lesser version of the feelings of pleasure her visions force on her. When these fluids are taken in by someone else, they link the resultant feelings with her, becoming increasingly infatuated as they consume more and more. However, the fluids also possess caustic attributes as well. This does not start off very strong, but as a victim indulges their body becomes weaker and weaker until it just shuts down from the resultant internal damage.
Berserker-
Lancelot: His body produces a black smoke that acts as a vector for both his striker and stranger powers. His striker ability infuses any object he holds with his smoke. This exponentially increases everything that can make that object deadly. Objects become more durable, sharper, hit with more force, etc. His stranger power uses his smoke to change his appearance, letting him look like anyone he has seen before. However, this requires a great amount of concentration to maintain. The smoke by itself distorts visual details, constantly shifting his outline like an off-focus photograph. The mist-like illusion also causes his image to fade out and double or triple randomly, making him appear to be a hallucination, and weakens some thinker abilities as well.
Frankenstein's Monster: Has a near perfect ability to convert energy into electricity and store in an internal battery. This grants her significantly enhanced resistance to physical damage. She can use the battery to boost her speed and strength, or just release the stored electricity itself. Her battery capacity is large, but does have a cap that she must pay attention to lest she suddenly become vulnerable mid battle. A full battery contains enough power to vaporize a city block if released all at once, but this would likely kill her as well.
Darius III: Can augment his attacks with spectral green fire. This fire doesn’t actually burn all that hot, but it spreads far more easily. The fire acts as a kind portal, summoning skeletal warriors that attack anything he sees as an enemy. As the fires spread and merge together, larger and larger minions are created.
Heracles: A phenomenally strong and durable Brute that possesses 12 individual lives. Upon dying, he will instantly heal and become completely immune to whatever killed him. He does regain lost lives over the course of a week or two, but as a life is regenerated he loses the immunity that came from it, starting with the oldest death and working towards the most recent.
Assassin-
Li Shuwen: He produces an energy field that greatly increases his physical capabilities. Directing it to flow throughout his body enhances his agility and speed. Conversely, concentrating the field into a specific limb or his skin grants him strength or durability respectively. His most esoteric ability requires that he pushes the field out of his body, where it acts to homogenize him with the environment. People in the area becomes unable to distinguish him from his surroundings as long he doesn’t do something explicit that would draw their attention. The field is a finite resource, meaning that he can use lesser versions of each ability simultaneously or focus it towards the use of one more powerful ability.
Hundred Faced Hassan: Is able to summon versions of themself from alternate realities. Each one possesses their own personality, appearance, and skillset. They are independent of each other but possess a form of pseudo-hive mind. They cannot read each other’s thoughts, but instinctively share similar goals and can easily predict how the other bodies will behave, granting them superhuman coordination.
Jack the Ripper: Can generate a toxic smog that warps the perceptions of those inside it. It distorts their sense of direction, making it nearly impossible to escape the smog without outside help. It also also damages their ability to create new memories, meaning that victim’s will be unable to remember what happened inside even if they do escape. These effects become stronger at night and weaker during the day. Her last power can only be used inside the fog while it is strengthened at night. By touching someone, she is able to directly manifest concentrated amounts of the smog inside their body. The smog will always form inside the victim’s reproductive organs, meaning that it will usually be fatal for women and always traumatic for men.
Sasaki Kojiro: Possesses the ability to make several distinct movements at the same time. The multi-dimensional phenomenon used to create the effect is difficult to perceive by mundane human senses, granting it a minor Stranger component. It essentially renders the movements unreadable by an enemy.
Mata Hari: A Stranger/Master with a literally hypnotic body. All her movements leave those who view them in a state of increased suggestion. Even with a brief glance she can force someone to either ignore or focus all of their attention on her. With extended and concentrated exposure, she can brainwash her victims into obeying her commands. This is temporary however, lasting about a day before they regain their faculties.
Cursed Arm Hassan: Has the power to redistribute his mass and alter the shape of his body. This leans more toward the Changer than Stranger side of shape shifting. He also has the ability to replace lost body parts with those of other people. At some point he replaced his right arm with that of another parahuman, gaining the use of their power. Upon this arm making contact with a victim, it is able to create a mirror image of their heart that he can then crush, reflecting the damage on the victim’s actual heart.
Hassan of Serenity: Her power makes her entire body extremely poisonous. Everything from her skin, hair, bodily fluids, and even the aroma she gives off is deadly. She prefers to kiss her targets, using the poison in her saliva to dry their brains in seconds, but any contact with her can be fatal, no matter how small.
Ruler-
Jeanne d’Arc: Quite simply possesses complete and absolute immunity to the power effects of other parahumans. Being hit with a car would hurt her the same as anyone else, but if the same car was controlled by a telekinetic, hitting her with it would accomplish nothing at all. With extreme effort she can extend her immunity out from her body, creating a field where everyone inside will be protected by it. She also possess the innate knowledge that she can reverse her protections, creating an explosive surge of incredibly destructive energies, manifesting as brilliant flames, that burn and destroy anything connected to a power including the parahumans they come from. She would not be exempt from this, making it a suicide attack.
Shielder-
Galahad: An incredibly powerful defensive shaker with the ability to literally summon an indestructible castle. This castle marks the boundary of a protected space, separated from the rest of reality. Its walls simply do not allow hostile effects or entities to pass through them. Despite its obvious strength, the castle cannot be summoned on a whim, requiring incredible will and concentration to maintain. Faltering for even a second would cause the walls to fall, and the backlash would likely knock him out. Fortunately, he can manifest far smaller portions for a proportional decrease in both protection and upkeep cost. He normally sticks with a large cross shaped shield until more defense is needed.
Posted Nov 16, 2019, 9:46 PM UTC · edited