r/DotA2•
Fyller

Xp really needs to be scaled back

I just lost a game at 33 minutes where we were 70k xp behind, it is insanely snowbally and almost impossible to win when one team gets so much xp ahead.

Posted Nov 26, 2019, 9:23 PM UTC

43
-odibo-•

75k behind here. So fucking dumb.

One you control the outposts and take tier 1s you practically control 2/3 of the map and all the resources. All four bounties are out in the middles so as soon as you cross the river you not only have a gold advantage but xp as well from outposts.

On top of that the weakest creeps (that are now the most valuable since they are easy to kill and therefore drop more items) are now on low ground so it’s easier to attack rather than last patches high ground jungles.

I won’t be playing ranked for a while

3
FyllerOP•

I've played 3 games now, and all 3 have been massive stomps with one team ahead by 70-90k xp at the end of each game. Whoever came up with the idea of giving double xp to the team ahead needs to rethink their life.

2
KnightoftheBeaver:od: Deleted•

I agree. I’ve won 3/3 so far and every game there’s one guy in my team with 1K+ XP/M which was very rare the previous patch. It feels weird and turbo-ish.

1