Rogue-lite with real starting bonus (like Rogue legacy)

I am looking for a rogue-lite (or rogue like) where you can unlock starting bonus with real effects.

Most of the rogue-lite/like are mainly based that the loot list expands and you also get small starting bonus but with little importance on the long run.

What I am looking for is a game where you fail not because of lack of skills but because you aren't strong enough. By becoming stronger at the start, you can reach further and further at each following run until you complete the game. If you are skilled, it requires less runs but that's all. Even if you are highly skilled, it's nearly impossible to complete the game in one run.

A good example is "The Enchanted Cave 2". You can't kill the last boss in one run, you don't change what's inside the dungeon but you get stronger at each runs. If you invest intelligently your stats and skill points, you can reach the end faster but not a lot faster than if you played at your pace.

It's even better if the starting bonus are not infinitely grindable (ex: you unlock bonus/bonus point to distribute when you reach certain floors or they are linked to achievements)(Dead Age has a good system for that)

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Note: it doesn't need to be a rogue-lite/like, for example: it could be a tower defense with an unique map. It's the idea that I am looking for: starting, failing, restarting from the beginning but stronger, failing further, etc. But it's more probable that any games like that would be rogue-lite/like

Posted Dec 1, 2019, 1:34 PM UTC · edited

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