Anyone ever do homebrew game console programming? Link goes to open-source Dreamcast OS libs
cadcdev.sourceforge.net/Posted Nov 14, 2010, 6:32 AM UTC
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Posted Nov 14, 2010, 6:32 AM UTC
I released a MAME port for the sega dreamcast, way back when, but it has since been done better by other folks.
For an open source homebrew N64 lib, check out libdragon.
I'll have to take a look at it. I wish I had more time to play around with this stuff :(
I actually released a script to get this working with code::blocks back in the day. The goal was a self contained IDE/Compiler suite for DC dev. But then my power supply died and i lost my hard drive somewhere that had all the source.
I did a bit of homebrew programming for the Sega CD. Actually, as far as I'm aware I produced the first publicly available homebrew for the system (the emulator authors almost certainly made some test programs of their own, but they hadn't released any). Pretty much all I ever wrote were utilities (a program that could transfer small programs and dump carts, a simple bootloader, etc.).
I was involved in a small way with a homebrew game that got released by Good Deal Games: Mighty Mighty Missile. I wrote the code that ran on the 68K on the Sega CD side. It only handled relatively minor stuff though (loading files, playing sounds and maybe playing audio tracks), all the main game programming was done by someone else.