Squad Assault 29
Did this fake anyone else out? The first three maps are fairly tough ones, being timed/survival maps. Two of them being among the ones that were the worst to beat (at least at time of release), then...the fourth just seems like a trap?
Posted Dec 5, 2019, 10:15 AM UTC
Squad assault are a bit random regarding the difficulty.
They really should improve this mode:
-Reward seems a bit small (5 maps without loss and just 2 orbs ?), they should do like Blessed ground and provide 5 orbs.
-Stamina cost is absurd, again let do like blessed ground, 20 is to much 5 would be better.
-Partial completion should be implemented, considering the game is purely determinist (no RnG), once a map is beaten it can be redone at will with the same setting. Thus having intermediate completion step would be great. Because when you're stuck on map-5, it is very boring to have to go again through maps 1-4 every time.
My strat for this one:
1-Use fliers and let the ennemies run around
2-Blue tank in the middle (forsyth do the job alone) + green nuke + dancers
3-The only tricky one of the five maps. Using unit with mobility and good def is a good solution. Or creating choke points on each side.
4-As you said, this one is a joke, 3 units no overlap with easy beit-zone, one red & one blue unit and the job is done !
5-As map 4 this one is fairly easy, pass turn 1, let the ennemy approach and then nuke them !
Big time randomness. I think the orbs are the smaller reward. The seal is the better prize. Blessed Grounds only provided five orbs once every few weeks if you remember? Sometime it was just feathers/blessing. Plus, if you compare to Tempest Trials, can do seven maps for not much of a reward? Two orbs plus a seal seems alright to me.
Agreed with stamina cost, though again, look at TT? Also agreed on partial completion, would be a nice quality of life if it would "save" your progress, and let you pick it back up, but I imagine it would be tough to implement. Sure, it could lock the characters you previously used, but could it manage to do it for the seals? Otherwise could use your best seals for the first few maps, if you take a loss, move them to new teams etc.
Kind of my strategy too. Used flier team on first one. Second bait the archer then Lukas took them on for me. Nice we were both themed with the map! I used a cavalry team for third. Little awkward for a few moments, but it passes. Main thing to be careful for is BKs Wings of Mercy catching you out.
Then yeah, you hit four and five and after the other three seem really high pressure, these are...meh. I was thinking that all five were going to be of same ilk, with short times/survive maps.
I finally got it 1- Use fliers (the one with genny and co up a mountain). You can lure them up the left side while you can escape the right. 2- park a green armour on the left hand side and nuke the middle into oblivion (the one with mathilda and co) 3- Nuke wom (BK map of doom) 4- bait left side and kill up the middle (the three unit map from book 2) 5- Reinhardt to the face, dancers and kill the other units with colourmatching (the map with soleil and friends and the bridge)