What exotics would you like to see get buffed? Any idea how you would want them to be buffed?

Sorry if this has been asked recently but I was recently going through my collections and I saw exotics that have potential if they were to have an additional effect or a more potent effect and I was wondering what the community thought. As a warlock main one thing that always bothered me was how slow warlock's melee is. This discourages me and probably a lot of other warlocks from using one two punch builds. Then I look at Winter's Guile. It could help if it's ability was changed just a bit. Instead of kills triggering the ability how about melee hits trigger it? this would help one two punch build be effective for warlocks without breaking the game. Unlike titan and hunter, warlocks can only melee once while one two punch is active. This change would offset that by allowing warlocks to ramp up their damage overtime. This would make it usable in longer close quarters damage phases but not destroy the meta. I also considered adding and addition perk that buffs the overall warlock melee speed but I think having changes like that could make these exotics usable. If you have any ideas for possible changes for under used exotics I would love to hear them down below!

Posted Dec 13, 2019, 12:06 AM UTC

315
IG_42Hunter•

I'd like to see some older exotics get anti-champion traits baked in like a lot of the new ones have now, give us more reason to experiment with other weapons and not feel like we have to drop them in favour of normal gear with the mods equipped so much.

4
DerpyWafffleOP•

This gave me such a great idea! Exotics like lucky pants and peacekeepers aren’t used at all but if you add shield piercing rounds to the type of weapon they support would make it a really good pick for pve activities! Allowing exotics to gain these perks would make exotic primaries viable in master nightfalls and other activities with a lot of champions.

2
Navekiller059•

I second winters guile being buffed. As well as sanguine alchemy.

3
DerpyWafffleOP•

I think sanguine alchemy is ok because of the wall hacks when using rift but it could use a bit of a buff. I’ve tried it in pvp before and it’s basically like flawless execution without invisibility but on demand. Maybe the effect should last a few seconds when exiting the rift? Love the idea of giving it some love though.

1
angelmaker7777Titan•

Crest of Alpha Lupi was my favorite D1 exotic armor for any class. I’d love to see them add that revive time increase back and in

2
DerpyWafffleOP•

When I played titan it felt like an underwhelming exotic. I don’t think they would add reviving back to destiny but maybe it could give you an overshield and a recovery buff for a bit? Just something to keep you alive better.

1
angelmaker7777Titan•

That would work for me.

I had a three stack team that I’d play comp with and we all had the crest. So when we revived each other it would stack, and we would ruin the other team.

1
YeHeed2Hunter•

//Lucky Raspberry Also improves arcbolt damage

//Khepri's Sting increased melee damage while invisible, not 1 shot

//Sealed Ahamkara Grasps changes smoke bomb into Blink Strike from D1

//Graviton Forfet dodging makes you invisible

//Aeon exotic rework: Using your class ability provides nearby teammates super energy, with a minute long cooldown to keep it from being abused

//Mechaneer's Tricksleeves Now benefits hand cannons

2
ATwistedJester•

Gonna just latch onto this, how about instead of adding hand cannons to the Mechaneer’s Tricksleeves, we buff the Lucky Pants.

The “precision kill to add a bullet to a stowed hand cannon” is weaker now in Shadowkeep. Maybe increase reload speed, or even a damage buff on the first shot of the drawn hand cannon?

2
YeHeed2Hunter•

Lucky Pants got an indirect buff tbh, with bottom tree gunslinger at least. But yeah Lucky Pants needs something new to it

1
KetherNoir•

huckleberry with shieldpiercing rounds

1
SubjectSwe•

Waaay to unbalanced honestly, would be a dream come true but how fun is it to run the same weapon an entire dlc?

1
SubjectSwe•

Change the new warlock boots from “were they die” to under nearby allies / like 10 meters from the kill spot or so

0
DerpyWafffleOP•

Yeah it should get an adjustment. Having rifts where enemies die but only in super isn’t really that good. Maybe your projectiles leave rifts on impact so you can kill enemies and support your team.

2
SubjectSwe•

That’s a great idea, it’s like a super with lumina powers, DAMN now you get me all exited over something that will never happen

1