The Shaman: a full-martial, wisdom-based half-caster

Class

As a former World of Warcraft player, I always wanted to play a class in DnD that channeled the elements in their strikes while summoning totems to aid their allies. While this is a fairly common homebrewed class (due to its popularity in older editions and in pathfinder), I decided to give it a try and make my own spin of it: a full-martial, half-caster, class that actually has an incentive to use single-target evocation spells over attacks.

Link to the class (made with Homebrewery)

I am thinking of allowing it in my campaign but I'd like opinions on the balance beforehand. I apologize for the lack of art as I am neither an artist nor know any, and commission prices are rather high compared to my country's standards.

Posted Dec 14, 2019, 9:00 PM UTC

22
RandomBrainFck•

Looking nice so far. I am reading through it.
The 1d4 bonus damage to every single Attack is quite beefy; Especially regarding the amount of extra-attacks you get.

2
azelot7uiOP•

The goal was to compensate for a fighting style and at later levels for lack of extra attacks. It's a bit heavier on average (2.5 vs 2 on duelist) but it's also elemental which is commonly resisted. As for dual wielding synergy, the class has a lot of bonus action features so often times they will have to forgo at least one off hand attack at the start of combat to drop a totem.

1