Has anyone tested the CV1 cable and figured out the pinout of the connector on the headset end of cable?
Posted Dec 16, 2019, 7:47 AM UTC
Posted Dec 16, 2019, 7:47 AM UTC
I stripped a broken cable to try to fix it but the hdmi cores are 0.1mm diameter and I found them too small to solder. You can see photos of the cable and connector parts on https://www.briandorey.com/post/oculus-rift-broken-cable-repair-attempt
Hi just wondering do you think impossible or need dedicated equipment to do it? 0.1 solder work I mean
It should be possible to solder but you would need to keep the twists in the HDMI pairs to keep the signal integrity
Tar I understand how hard soldering is normally I done basic work badly haha. Psx mod. Reckon my old man could do like 1 mm thickness at best but his eyes going now. So If a topbollox solder worker did this he would end up charging like 40dollar/30quid because of the work? Being not worth it at best.
Tbh from reading through blog I guess you are like sick at soldering anyway yaself
Thanks I gained a little bit about pinout from your info and the Oculus tear down pics from ifixit now.
Someone tried to repair the tether cable and took photos of the impossible process as the wires are as thin as a human hair.
the connector has a built in demuxer, it performs some kind of modulation and signal boosting, its impossible to repair as the wires are hair thin.
I was thinking more about bypassing the Spectra7 stuff and making adapter for use with redmere and active usb if possible.
is not sure if the 7050 is also boosting the hdmi signal as well, your going to need 2 heavy cables to go any type of distance,
maybe the quest link cable plugged into adapter could provide length for the usb without the inline chip, but you would still need a solution for the video.
maybe the way to go is tpcast with open tpcast installed, but at the moment your pushing up to the cost of new rift s.
it's a shame there are no alternatives, as 3 or 4 sensor cv1 tracking is a lot better then rift s or quest tracking, not as easy to set up, but has less deadzones