Harrim not attacking after moving

I'm using the turn based mod, during Harrim's turn he cannot attack if he moves. This isn't an issue for any of the other characters. He isn't encumbered either. Anyone had similar issues?

Posted Dec 23, 2019, 7:39 AM UTC

66
lovelyafterthought•

Is he able to cast a spell after moving?

2
jbwmacPaladin•

Not at all.

Look at the icons by the character name in the list when it’s his turn. There is one each for move, standard, and swift action. You should have all three at the start of your turn. When you move just a very little bit, do you still have your standard and swift actions? If so, you should be able to attack. Try to a ranged weapon to be double sure.

1
ByterBitOP•

Just checked the icon is still there after moving but he isn't able to use it. It's frustrating to lose an action after trying to get into position every time.

1
hsinyuhcan•

At the beginning of your turn, you can take a full-round action (a standard action + a move action) to perform iterative attacks, or you can take a move action to move and then take a standard action to perform a single attack. If you want to move further, you can take a standard action to move a second time, but then you'll have no action left to attack.

If this information does not solve your problem, please take a screenshot when you can't attack (please expand your ability bar when taking the screenshot). Furthermore, checking the log from Unity mod manager (or getting a full log through the following instruction) might help, too.

https://owlcatgames.com/content/bug-report-technical

1
echilda•

What weapon are you trying to attack with? Is it something that requires a full round action for some reason? Can you attack if standing still?

1
ByterBitOP•

I tried crossbows, torches daggers, mace etc with the same result.

1