How do people get 150k damage in Rokkr Sieges??
I've only ever reached 150k on Ishtar a while back, and frequently don't come close. I'm running Reinhardt and L!Leif with the respective breaker skills and astra, and make sure to kill the reinforcements before attacking. Not sure what else I can do to maximize my damage output, any tips?
Posted Dec 30, 2019, 7:52 PM UTC
A brave unit that can quad with decent atk + guard + noontime with support of dancers works for me most of the time
Usually what I run too, but it's proving to be no good against Jaffar and Legault so far.
What characters are you using?
I have Reinhardt and Lyn as my interchangeable brave weapon users, but I'm thinking I'm gonna have to flex to a direct attacker. Either one of them are supported by Leanne (has Seal Def because Ishtar/Julius kept targeting her so I made that cost em), Peony (with Def Tactic 3), and Young Azura (she's got Atk Tactic 3, and I'm thinking of maybe adding Earth Dance for this one)
It's the debuffs that are killing me, or more appropriately my dancers, before I can even last 4 rounds against either of them.
Are you using breath of life on your dmg dealer? With 3 dancers you will definitely heal more than they can damage you on intermediate.
Jaffar and Legault are a pain, but it's still doable.
My tip is to use Reyson as only melee dancer with Seal Atk 3 on B slot and put him behind the brave user, with the other two ranged dancers on the brave user's sides. The rokkr will always stay put and target him (unless your Brave dancer has less defense, but it shouldn't be the case), getting debuffed every turn reducing the risk of an unit to be one-shotted. After that, you only need enough Spurs/Drives to be sure to quad him and invest everything else in attack. With this formation, you should be able to dance the brave user 3 times, so attacking 16 times per turn. It should barely enough to reach 160k on the last turn, but it could vary depending on your brave user (I use 4*10 Donnel).
Breath of Life 3 as C skill on the brave user is also needed to make Reyson survive. And possibly use ranged dancers that has a decent defense value (if they have a refinable weapon, refine it on def).
Another thing that I would like to add Is that my melee dancer(PA!Azura) has galeforce to kill archers that threaten Peony and not lose her dance/position.
I just wanna say that I love the fact you called them characters and not units. Made me smile.
Weird, they were the easiest for me, got 160k for each of them on my first try
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I found if you can keep the brave unit taking 1 damage per initiation and use a heron to restore his hp, you can get away with using astra imstead for even more damage. Donnel puts in work like that
My problem with this is that my dancers end up dying and then my brave unit ends up dying shortly after too... If I attack other units then I'm no longer attacking the boss?
Equip your brave unit with Breath of Life 3 in the C Slot so that your dancers/singers will have their HP restored. Ignore the other units unless it is necessary. Don't forget to equip Noontime on your brave unit
Sounds easy in theory, but in practice it's tough to achieve. I'm using a regular Est plus three dancers (Reyson, L!Azura, Axura), and the enemies that spawn really mess up everything. I've used all my stamina but my top damage is around 80k on intermediate.
I used reinhardt in the BK run with that setup and got 160k in every single play