Breath of Water V2.1 Fighter Archetype | Strike foes like a flowing river (based of Demons Slayer)

Posted Jan 4, 2020, 8:31 PM UTC

Posted Jan 4, 2020, 8:31 PM UTC
Welp, I've already posted this multiple times here, so yeah this might be the last. I'd still like feedback though. Enjoy!
The irony of excluding two-handed weapon when katanas are exclusively two-handed.
I never did. Also, Katanas are basically longswords, so they're versatile weapons instead. At least my katanas are.
Oh, I didn't take the versatile property into account. You did exclude the two-handed property. Disregard me.
I meant I never excluded katanas btw. But yeah, it’s alright.
Someone said already, but I’m wondering your reasoning for not allowing two handed weapons to be used, when his style in the show is always two handed blade strikes( if I’m remembering correctly)
I had a reason, but I’ve forgotten tbh since I made this a while back. You can still use versatile weapons though, that’s what I’ve done with my katana.
Hmmm there is alot of thing I would personally remove or change balance wise around the fighter class archetype. I do feel demon slayer is more a monk like archetype and fits better, but I will give my feedback as it looks to have potential.
First Im not a fan of NOT being able to use heavy armor as Dexterity has many strengths over Strength based characters in 5e, but I do understand flavor wise. Maybe have it as a DM restriction that can be lifted off by said DM.
The +1 ac is kinda boring on total concentration maybe something like temp hp or flat reduction of damage or + wisdom modifier to your AC. If you go the temp hp route maybe tack on the benefits from total concentration lasting until you run out of temp hp (probably scale like so , fighter levels + wisdom),
For this archetype I would remove gust from the 15th level feature and make it a part of a 3rd level feature as it comes in so late and clarify if it uses constitution or wisdom modifier for its spell casting.
I would add more forms (fire,beast, etc), maybe put level limits and additional choices (like battlemaster) as you level up for certain ones to represents training and progression of the character. This would also allow more variety of demon slayer esqe characters.
Hey dude, I appreciate the feedback but this brew is from a long time ago and I’ve become much better at this point, so much of this is very very outdated. Anyways, lemme dish out my thoughts.
With the heavy armor thing, that’s quite simply your personal preference. There’s really no need to tell the DM “you can do this” since they can just do that if they want, it’s their game.
While the +1 AC might seem boring (I personally find it awesome), it’s the most thematically fitting with becoming faster and better at dodging and stuff. Both of your suggestions suggest that you become physically tougher or hardier, which isn’t what it is.
The reason why Gust is so high up isn’t because I thought it was too strong to put at 3rd or something, it’s to show that your breathing has progressed to the point where you can do a spell with your literal breath. Giving it so earlier would ruin the image of growth.
With forms, imagine if this subclass had 40 of them, and many of them do the same thing, would be hella tedious to both make and play. This is why I’m making new subclasses for each breath. This and Thunder are currently WIP because 1st form of water and 5th form of thunder make everything else too weak.
In Conclusion, most of your advice was really personal preference rather than mechanical problems, but I can see where you’re coming from. For future brews where I don’t have to constraints of emulating other works, I think knowing this stuff is handy. Thanks.
The +1 to AC is pretty weak comparing it to similar features like bladesong from the wizard which gives Intelligence to AC, I was trying to do something similar but different with temp HP representing the increase stamina a person has while fighting using breathing techniques to enhance themselves.
Well think about it, it’s a fighter, you’ll have much more AC and hit points than a wizard. For this let’s assume everyone’s at 3rd level.
+1 AC is really good for someone with potentially 20 DEX, Studded Leather, Defensive Fighting Style, and a shield. That easily pushes you to 21 AC with total concentration, while still having a d10 hit die and being Dex based. Normally, being dex based means you have lower AC, but this rivals even heavy armor.
Meanwhile, bladesingers get a tiny d6 hit die, no defensive fighting style, and no shield. Sure, with 20 DEX, 20 INT and Studded Leather, this can push them to 22 AC, but the chances of having DEX and INT both that high are low. Even if you somehow manage to achieve that, most of the time without Bladesong you’d have 17 AC, much less than the normal fighter AC. Adding onto that, you’re squishy af, so even with all that AC, the wizard is screwed if they get hit. Meanwhile, the fighter is alright since they can actually take a punch.
While yes, it might seem weak on a surface level, it’s better than Bladesong.
Hi,
The image is a bit too small, please next time, provide an image with a higher zoom, or better, use an imgur album.
It’s easily zoomable for me.
I absolutely love it, my only suggestion would be to normalise the stat used. I'd make more sense to have everything scale off Con.
Thank you! And yes it would, but I wanted wisdom to be used so people can’t just plop everything into dex and con then. I only had con used so it would thematically make sense.