[Muster Ordinance] An Experiment in Multi-Color Impulsive Draw

[Muster Ordinance] An Experiment in Multi-Color Impulsive Draw

Posted Jan 14, 2020, 10:48 AM UTC

276
Copper_Myr•

This could definitely cost two mana, and could probably exile four cards. Even decks that run a ton of equipments and auras would only cast max 1-2 cards of this, making it just a way wose Light up the Stage. And that’s not even mentioning the color requirement.

14
DefiantMarsOPArchitect in Training•

A relatively simple experiment in pushing Red’s impulsive draw effects into mutli-color.

Wizards has been using the card filtration of [[Impulse]] variants in lieu of Tutor effects in order to avoid shuffling. On occasion, we even see these outside of Blue and Green. In my assessment Red’s impulsive draw is somewhere in the realm between actual card draw and filtration effect. So I was thinking it could be combined with the subset limitations of the shared colors to make a more focused card.

With Red-White, the card subtypes they’re interested in are auras, equipment, and vehicles. I would like to see more support for Boros color archetypes that aren’t aggro. I think that this would at least can straddle a few different strategies and I figure this might work to help indicate a limited archetype for Red/White.

I wasn’t sure where exactly to cost Muster Ordnance. I wanted it to dig three cards deep like [[Act on Impulse]] but I wanted to give a bigger timing window like the more recent [[Light Up the Stage]]. Considering the subtype restriction, I decided that a sorcery at 3 CMC between two colors was roughly where I wanted it to be. If you have recommendations on the price for this card, let me know.

6
theonden•

I'd say it's too expensive as Light up the Stage has spectacle and this has a more restrictive mana cost and is more limited in the cards you can play from it. So it probably is fine as WR.

9
MTGCardFetcher•

Impulse - (G) (SF) (txt)
Act on Impulse - (G) (SF) (txt)
Light Up the Stage - (G) (SF) (txt)
^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call

1
HowVeryReddit•

The type restriction on this is actually pretty limiting, if you're lucky you drew 3 things you can cast for 3 mana, but in reality odds are good there's a land in there, and even if the remaning 2 are equip/aura/vehicles, are you really going to be able to cast both on this+next turn? Auras are often conditional on having the right target available and mana is a BIG consideration.

Really I think a cost drop to WR would be appropriate.

4
chainsawinsect•

Great concept. I think you should drop it down to 2 mana and bump it up to exile 4.

3