Help with Mods
I'm messing around with the editor a little bit, but not quite sure where I'd find things. I'd be open for any tips.
I'm looking to make small mods that don't really drastically change a lot about the game. I'm pretty satisfied with much of the game, but I just want to add a bit more depth to existing elements. I assume this one be too difficult to pull off.
So, here are the mods I'm looking to make for myself. Most of them are pretty minor:
- Improved Hard Points: Just minor tweaks to increase the size of hard points, so as an example the CPLT-A1 would get hardpoints large enough to put LRM 20's on it.
- More Quests: I want to create a bunch of custom missions. I have access to a recording equipment and would create unique audio. I'd probably focus on making "faction quests" that have a special employer for VO. I want to focus on pilots as rewards and such.
- Mech Salvage Adjustments: Make mechs on the market relatively rare.. in fact, make it so there's really only a couple on the market if you're lucky. At the same time, I'd reduce the salvage share cost of most mechs by about half.
- Mech Loss Center Torso Destruction: My mechs are destroyed if their center torso is destroyed, or at least I would dramatically increase the cost of repairing the destroyed center torso. The goal here is make it feel a bit more canon. I expect just increasing the CT repair cost is enough.
- Pilots for Ransom: Pilots drop as "salvage" and can be ransomed when dismissed or you can use them in your merc company. If I go for gold on this: I'd like to have a "disloyal" condition that works like being injured. They have reduced skills when fighting their original faction. If they eject during a fight with their original faction, then they are "killed", because they are recovered by their country.
- More Pilot Portraits: I want more pilot portraits and personalities.
- Varied Mission Difficulty Settings: Rather than have the Inner Sphere get progressively harder as you cycle through the world, there are a wide variety of missions with varied difficulty across the inner sphere. In a single system you could get missions requiring light mechs and then another that requires assaults.
- More Dynamic Conflict Zones: I've seen conflict zones spawning based on map changes. I'd like more of that.
- Star System Capture: The ability to capture a star system for the faction in a conflict zone so they can change hands. Probably fairly tough to pull off.
- Expanded Inner Sphere: add all the pirate kingdoms and Periphery nations with related conflict zones and faction gains.
Any suggestions people have on where to look for the data would be welcomed.
Posted Jan 18, 2020, 10:26 AM UTC
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https://www.reddit.com/r/Mechwarrior5Mods/comments/eqz3ea/guide_how_to_package_and_install_mods_with_the/
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Deleted my posts, since I got past that issue :).
Happy to hear the post helped!
Thanks!