Help with Mods

I'm messing around with the editor a little bit, but not quite sure where I'd find things. I'd be open for any tips.

I'm looking to make small mods that don't really drastically change a lot about the game. I'm pretty satisfied with much of the game, but I just want to add a bit more depth to existing elements. I assume this one be too difficult to pull off.

So, here are the mods I'm looking to make for myself. Most of them are pretty minor:

  • Improved Hard Points: Just minor tweaks to increase the size of hard points, so as an example the CPLT-A1 would get hardpoints large enough to put LRM 20's on it.
  • More Quests: I want to create a bunch of custom missions. I have access to a recording equipment and would create unique audio. I'd probably focus on making "faction quests" that have a special employer for VO. I want to focus on pilots as rewards and such.
  • Mech Salvage Adjustments: Make mechs on the market relatively rare.. in fact, make it so there's really only a couple on the market if you're lucky. At the same time, I'd reduce the salvage share cost of most mechs by about half.
  • Mech Loss Center Torso Destruction: My mechs are destroyed if their center torso is destroyed, or at least I would dramatically increase the cost of repairing the destroyed center torso. The goal here is make it feel a bit more canon. I expect just increasing the CT repair cost is enough.
  • Pilots for Ransom: Pilots drop as "salvage" and can be ransomed when dismissed or you can use them in your merc company. If I go for gold on this: I'd like to have a "disloyal" condition that works like being injured. They have reduced skills when fighting their original faction. If they eject during a fight with their original faction, then they are "killed", because they are recovered by their country.
  • More Pilot Portraits: I want more pilot portraits and personalities.
  • Varied Mission Difficulty Settings: Rather than have the Inner Sphere get progressively harder as you cycle through the world, there are a wide variety of missions with varied difficulty across the inner sphere. In a single system you could get missions requiring light mechs and then another that requires assaults.
  • More Dynamic Conflict Zones: I've seen conflict zones spawning based on map changes. I'd like more of that.
  • Star System Capture: The ability to capture a star system for the faction in a conflict zone so they can change hands. Probably fairly tough to pull off.
  • Expanded Inner Sphere: add all the pirate kingdoms and Periphery nations with related conflict zones and faction gains.

Any suggestions people have on where to look for the data would be welcomed.

Posted Jan 18, 2020, 10:26 AM UTC

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ForceUser128•
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reanor•

Deleted my posts, since I got past that issue :).

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ForceUser128•

Happy to hear the post helped!

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reanor•

Thanks!

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reanor•

I could probably tackle these three, since all the data is already there. Quests are the most complicated bit, the other two are kind of easy, but won't be 100% as you want.

  • More Quests: I want to create a bunch of custom missions. I have access to a recording equipment and would create unique audio. I'd probably focus on making "faction quests" that have a special employer for VO. I want to focus on pilots as rewards and such.
  • Mech Salvage Adjustments: Make mechs on the market relatively rare.. in fact, make it so there's really only a couple on the market if you're lucky. At the same time, I'd reduce the salvage share cost of most mechs by about half.
  • Mech Loss Center Torso Destruction: My mechs are destroyed if their center torso is destroyed, or at least I would dramatically increase the cost of repairing the destroyed center torso. The goal here is make it feel a bit more canon. I expect just increasing the CT repair cost is enough.

More Quests - in general is doable. We can just use the existing missions and make more of them with custom content. Not sure about assigning VO to a mission description though, but can probably be done as a custom campaign. This would be a separate mod on it's own, since it would require a lot of work.

Make Mechs on the market relatively rare - this one is quick and easy. Salvage share cost reduction, I did something similar in "Better Rewards" mod, but instead of adjusting Mech salvage cost, I've given you more salvage points, so it's sort of the same, but from a different angle.

Mech Center Torso Destruction - I don't think it's doable from the game mechanics perspective though, the destruction of the mech with destroyed CT because the CT most likely doesn't have the same property that legs have, that triggers complete mech destruction. Increasing the cost of repairing the CT is quite easy though.

Think about some more ideas based on what you already see in game. I have some other quick project in mind that I would like to tackle first and then I'll check about the things above. There are MANY mechs in game, and since each mech will have to be adjusted individually, I will most likely focus only on the 'end-game' heavy and assault mechs for the torso adjustments.

Throw in some more mech based ideas, to make this mod a bit fatter. Think about the mod name please, I'll note your name in the MOD details, whenever it is completed.

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reanor•

- Improved Hard Points: Just minor tweaks to increase the size of hard points, so as an example the CPLT-A1 would get hardpoints large enough to put LRM 20's on it.

Not sure if it's doable. It's not only the hardpoints. If you somehow adjust the hardpoints and put different weapons in them, you have to teach the game to know which weapon models to show on mech, which sounds to use when new hardpoints are used and many other things...

Pilots for Ransom: Pilots drop as "salvage" and can be ransomed when dismissed or you can use them in your merc company. If I go for gold on this: I'd like to have a "disloyal" condition that works like being injured. They have reduced skills when fighting their original faction. If they eject during a fight with their original faction, then they are "killed", because they are recovered by their country.

Another not doable part, since the loot table doesn't have anything that resembles Pilots. Can't turn a laser into a pilot with skills and voices unfortunately. Would most likely be a lot of work to add a new custom lootable item in game and teach it to recognize that item as a pilot.

After I've seen the game structure, the below two would also be very difficult to mod in:

  • Star System Capture: The ability to capture a star system for the faction in a conflict zone so they can change hands. Probably fairly tough to pull off.
  • Expanded Inner Sphere: add all the pirate kingdoms and Periphery nations with related conflict zones and faction gains.
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