[Mechanism] "Auto is so useless, it always fail!" "NO"
Hi everyone, I have seen many post asking why auto mode result in fails and this make people think auto is so useless.
In fact, the auto in Ark is trying to reproduce what u have done with accuracy in the unit of frame.
For example, let's denote the time the mission begin be T=0.
If u deploy a character at T=5, then when doing auto and at T=5, it also deploy that character, it will not be T=5.1 or T=4.9.
Since we know that auto is very accurate, then why makes it fail?
Other than promoting character, there are two factors that may cause fail.
A. DP recover on kill
If u use some character with DP recover on kill such as Vigna or Zima, then sometime they may not successfully get the kill which delayed other character. In this situation, auto will deploy the character once the cost is enough.
For most of the case, this won't cause the problem because 1~2 DP only delay deploy by 1~2 sec.
But for the mission that won't recover DP or slower recover such as CE and LS, this is a huge problem.
B. RNG factor
For the RNG part, I have to tell u that auto can actually reproduce all RNG event with totally same setup.
This is because RNG in Ark is generated by a sequence and that sequence will be saved for auto mode which means that all RNG will have same result as the once u passed.
But it is still possible to be failed because RNG once u level up.
For example, we have Vigna, Exusiai and Hoshiguma on the field. The RNG sequence is "FFTT...", where F stands for False and T for True.
For the one u pass, Vigna attack twice on a weak enemy without critical hit and then Hoshiguma evade two attack from a high damage enemy to survive.
Then u level up Exusiai and go for auto, at this time, Vigna only attack once. When Hoshiguma need to evade attack, she failed since the sequence is now "FTT", Vigna only attack once so the 2nd F is not used. Then Hoshiguma dead and mission failed.
So, when auto failed, try to check these factors.
**Bonus**
https://www.bilibili.com/video/av83910840?p=2
This is a video by CN player call TouringFroog, in this video, he use 12F to evade all 15 hits from the new character Aak on CN server with above mechanism, this require very high operation accuracy(with frame as unit) and auto reproduced it.
Aak deal 500 damage 15 times on a ally and then give that ally a buff equal to 224% more damage.
Posted Jan 22, 2020, 3:05 AM UTC · edited