[Lets Build] Craft beers you might find in a pub that may also cause you to behave like its namesake
d100 Craft beers and other drinks with side effects
- Barbarian Rye - Every story you tell is loud and aggressive and you'll be taking your clothes off and trying to fight everyone by the end of the night. [u/Canadeon]
- Goblin Fireball - Roll a d100. Most of the time, its just cinnamon whiskey. On a 1, 100, or 50 you cast fireball centered on yourself. All damage is psychic, and any creature brought to 0 hit points is stable and passes out for 2d4 hours. Any creature that is not drunk or drinking is immune its effect. [u/Canadeon]
- Ghostly spirits - This pale drink tastes like death. Yuck! After consuming this beverage you become invisible for 1d4 hours. You may not interact with people or objects in the material plane, and are silenced. Everywhere you look are ghosts of long fallen creatures that just stare at you. [u/Canadeon]
- Politician's Session Ale - You think you sound smarter than everyone else in the room as you give a roaring speech about the local political scene. Everyone around you appears captivated and cheer at everything you say. To everyone else you are just mumbling a lot and not able to string any words together, but they really seem to enjoy it. [u/Canadeon]
- Druidic IPA - This beverage is so 'hoppy' that you act like a rabbit and hop around the room. [u/Canadeon]
- Whispering Ale - This drink takes some time to run its course, but when it does you begin to hear the thoughts, as whispers, of everyone else in the bar who has consumed this beverage. [u/Canadeon]
- Giant's Brew - It's actually pretty good. You grow one size larger until you finish a long rest. Any attack with a melee weapon that hits results in an additional 1d4 of the damage type. After you finish a long rest you return to your normal size and have a giants hangover. Any attack made with a melee weapon has its damage reduced by 1d4 of the damage type until you finish another long rest. [u/Canadeon]
- Black Tar Rum: In the heart of Luskan the Salty Maiden's distillery has been brewing their potent ale and rum in the same vats for the past thousand years. Once a year the vats are drained fully and the sludge and sediment that remains is scraped into barrels and sealed for disposal. One evening a very alcohol dependent sailor placed an order for a hundred barrels of rum to be delivered to his ship as he was heading on a long journey to a new world and needed drink for the rest of his crew. Through some unfortunate mix up the waste barrels were instead loaded on this ship and were not discovered as such until the ship was under way. Not to be discouraged by this mix up, Black Tar Rum was invented. It is extremely potent, has the consistency of oatmeal and will knock even the hardest sailor on their ass in one cup. The side effect here is just rapid intoxication. [u/Canadeon]
- The Bard’s Beer: A light ale, refreshing, crisp, and not too hearty. Each pint drunk makes you a better and better musician, seemingly providing a +1 on your Perfom checks. In actuality, the drinker must make a Con Save 13 or be afflicted by the above belief, while actually gaining -2 Performance with each drink. [u/WSHIII]
- Eau de Rebos - non alcoholic, diamond-clear, unpleasantly bitter with notes of spearmint, licorice, and HOLYSHITWHATDIDIJUSTDRINK?!?. This tonic is drunk by those wishing to avoid any influence of alcohol, mostly stick-up-their-bums high elf types. Has a 15% chance of making one unpleasantly ultrasober - a state in which ALL illusions are stripped away and one perceives reality directly. Take 4d6 psychic damage, a -10 on all social interactions, and gain See Invisible for 1d4 hours. Shameless stolen from Sir Terry (GNU) and outlawed in dwarven nations. [u/WSHIII]
- Sassy Sarsaparilla - Tastes like a hard root beer. With each drink you get more sassy. It's off menu, its caused more trouble than its worth to sell it. [u/HeyShipmate]
- Mordenkainen's Magnificent Marzen - Malty, clean lager. For 1d4 hours, people around you believe you own a mansion. [u/ISimplyDivideByZero]
- Owlbier - Dry stout with flavor of coffee and moderate bitterness. Grants advantage on Wisdom (Perception) checks that rely on sight or smell while inebriated. [u/ISimplyDivideByZero]
- Mimic sour - Purple in color and smells of raspberries. Very tart taste with some metallic notes. That might be the iron in your blood because it's really a mimic eating you. [u/ISimplyDivideByZero]
- Headknocker: Makes you bash your head against the table or counter several times. Deals 1d8 damage on most circumstances. [u/SMGB_NeonYoshi]
- Bedazzled Martini - is rumored to be mixed with special magical ice that gives it that "dazzling" rainbow effect. The drink itself usually bestows a colorful glow to the drinker. [u/indigo_leper]
- The Funky Chicken. It is a stout with chicken broth replacing the water in the brewing process. Surprisingly tasty. At any time within 1 hour after consumption, you can choose to give yourself advantage on all Dexterity checks/saves and Performance (Dance) checks. But once you make this choice, you can only bawk like a chicken instead of talking until the hour is up. Play that funky music, white... tiefling. [u/felagund] &Comment: Or, for dancing specifically, make them only able to do the chicken dance [u/Riothegod1]
- My world has a bar called "The Wandering Dwarf" with entrances in an endless number of locations. Their specialty drink is "The Hoppy Dwarf" which transports you to a different location upon exiting the bar. You gotta be careful when you drink this cause you could walk into the bar on the empire side and walk out in an opposing factions territory [u/Phallico666]
- Craft Brew - For one hour after drinking, you have advantage on all checks made with tools. [u/IdiotDM]
- Sugar Rush Blueberry braggot Provides haste spell for 1d6 rounds followed by fatigue and a headache. [u/PantsIsDown]
- Dragon Belch a Spicy Chocolate porter After chugging this hefty porter and making a dc 13 CON save to stomach the drink, the drinker gains the ability to use a minor dragon breath attack of random property chosen by dm and known immediately by the player. The attack must be made within 1 minute or 1d6 hours later suffer the damage slowly over a rate of 1 point per minutes as you experience the worst gas of your life, then fart tiny harmless flames or lightning or acid... or worse... “Let it out!” Is the slogan under the burping dragon on the bottle. [u/PantsIsDown]
- Khoor’s Light- Causes you to become a light source(radiating out from you for 30 feet) for 30 minutes. [u/StayPuffGoomba]
- Bhudwhyser- Gain advantage on wisdom checks for 1d10 minutes. [u/StayPuffGoomba]
- PBR(Pelor’s Bad Luck)- Disadvantage on religion and dexterity checks for 1d6 minutes. [u/StayPuffGoomba]
- Scholar’s Brew: Succeed a DC 20 intelligence saving throw, on a success, you gain advantage on intelligence checks for the next 24 hours, fail and you take 2d10 psychic damage. (You can tweak this for all 6 stats) [u/General-Snorlax]
- Owl Musk: Gives the user advantage on perception checks and darkvision for 1d6 hours. [u/General-Snorlax]
- Wolf Saliva: Gives the user wolf fangs, they can perform a biting attack 1d4 dmg. [u/General-Snorlax]
- Brawler’s Brew: Doubles the damage of unarmed strikes for 2 hours. [u/General-Snorlax]
- Barkskin Brew: Consumer must make a DC 10 constitution saving throw, on a fail they throw up, on a success, they get the barkskin buff (their AC cannot be less than 16 for the next hour) [u/General-Snorlax]
- Holy Grail: The consumer suddenly becomes extremely devout to a random god (DM can make it random or choose one for them) [u/General-Snorlax]
- Mushroom Marquita: The consumer’s skin becomes slightly toxic, anyone who touches them takes 1d4 damage [u/General-Snorlax]
- Dwarvish iquor - this slimy black spirit gives the drinker jet black teeth, and is used as an aperitif to help the drinker eat more and drink more. You have advantage on Con checks to eat and drink. [u/babiboubaba]
- Sang de l'Ombre - a wine product that actually tastes minerally like blood, makes you and those of the opposite sex pump more blood, and you become unnoticeable by the opposite sex while drunk, making it perfect to stay alone. [u/babiboubaba]
- Sang de Vie - like the previous one but instead of being unnoticeable you become very seductive and gain advantage on all ability checks made to seduce someone of the opposite sex. [u/babiboubaba]
- Emerald Chartreuse - green and herbal, this liquid shines like a thousand gems, and has strange molecular architecture making it look like a cut gemstone if place under light. Using a bottle with any source of light doubles the light's range. [u/babiboubaba]
- Yuan Zeit - an oil that is traditionally consumed at the end of a meal for reptilian people (yuan ti, lizardmen...) it gives the drinker oily eyes that give it 10 feet of extra darkvision, humans however react very negatively to the drink and instead are afflicted with terrible diarrhea. [u/babiboubaba]
- Beasthearted Brandy - a robust apple brandy with hints of oak. It's said to tap into something subconscious and primeval. The more you drink, the easier it becomes to speak with animals... and the harder it becomes to speak with humanoids. [u/liminallyinsane]
- Le Vin Divin - incorrectly called "windy wine" in common, this blessed wine is clear as sparkling water and as potent as it is expensive. Drinking it will certainly make you have visions, and many will claim these to be portents of the future. [u/liminallyinsane]
- Snapping shrimp: you turn into a cool jazz singer. [u/greatGoD67]
- Pan-planar Gargle Blaster. A beer-based lemony cocktail that hits hard. Golden ale, lemon schnapps, and a hint of something only the bartender knows. Feels like your head has been smashed in by a gold brick. Take 1d4 psychic and 1d2 bludgeoning damage. And it’s absolutely delicious. [u/Deastrumquodvicis]
- Iambic Lambic. A lambic made from Goodberries, with a hint of mint. Causes the drinker to wax poetic (in iambic pentameter, if the player’s skilled enough with words, otherwise generic Shakespearean monologuing will do) for an hour. [u/Deastrumquodvicis]
- Punch Drunk Love - A Stout Porter that after a couple makes you punch people you love. [u/zer05tar]
- Neverwinter Ale - You have resistance to cold damage for 1d4 hours after drinking it [u/TinyCooper]
- Just Craft Beer - while you are intoxicated you have proficiency with brewers tools and an urge to make beer. [u/Jacknerik]
- Birds-eye rye: the drinker rolls a con save with a DC of 14. On a failed save they percieve everything as if they were suspended in the air looking directly down at themselves. While this is in effect the gain a bonus to their passive perception and checks that involve looking for something but have blind sight with a radius of their movement speed. [u/malthenon]
- International Waters - mosaic sour - With this brew in your system you officially become subject to two different countries laws until you satisfactorily relieve yourself. Until then, you are a legal nightmare for anyone to try and arrest, detain, punish or prosecute. [u/afourthfool]
- Firefroth Ale: This drink comes from the distant lands of Rokugan. A particularly grumpy Crab Clan brewmaster often used Daemonsroot in his craft, a red leafed plant that grew in the Shadowlands. The drink is similar to mead, with an extreme spice that causes the drinker to belch fire. Great for the sinuses! [u/Tninja1337]
- Paladin's Pilsner- Bright golden, nearly glowing hue, the drunker you get, the more self-righteous, chivalrous and Lawful GoodTM you become, eventually challenging anybody uncouth or disrespectful to duels and jousts. [u/NewToSociety]
- Smoked Porter- A magical liquor that solidifies when poured into a smoking pipe. Light and enjoy the peaty flavor and intoxicating effects. [u/NewToSociety]
- Fear Goggles Beer- Invented by a mad wizard who was terrified of overpopulation, drinking Feer Goggles makes everybody of the opposite sex more and more ugly. Does nothing for th general horniness associated with drinking. Tired of waking up next to hideous pigs? Go to bed next to them with Fear Goggles. [u/NewToSociety]
- Dogshead IPM (Istari Pale Mead) Your sense of smell is enhanced (advantage on scent based perception checks) and though you cannot perceive it you gain the head of a dog for 1d4 hours. May situationally improve intimidation checks. You get disadvantage on persuasion and deception as your words are slurred (Ruh roh, Raggy!) [u/Coalesced]
- Babble Tongue Barleywine - the instant this hits your tongue, you can only speak another language you do not know for 1d4 hours. However, understanding the language is...ummm...not likely. [u/Panwall]
- Olde Ooze Ale - made of the finest fermenter green ooze. Has the uncanny side effect of making any oozes, molds, and pudding creatures friendly to you for the next 1d12 hours. [u/Panwall]
- Witbier: Light, summery, and very refreshing. After drinking this, you may only speak in puns and bad jokes for 1d4 hours. [u/jostenacious]
- Liquid Courage: Smells like bread, but tastes exactly like caramel. A few sips will make you more assertive, but the more you drink the more liable you are to charge headfirst into danger without sparing a second thought as to the consequences. You gain advantage on all charisma based rolls while inebriated. [u/jostenacious]
- Sativa Stout: Rich and full. After drinking this you will find yourself incredibly relaxed and you can't stop talking about vibes, bro. You feel far more wise and insightful, but in reality, it gives you a -2 to all wisdom checks. [u/jostenacious]
- Sarkessian Mugwort Doppelbock: once you finish the beer it causes you to sprout worts all over your ugly mug of a face for 1d4 hours rendering you unrecognizable [u/jappocon]
- Hop Scotch: This powerful whiskey really leaves a bounce in your step. If you are inebriated on this beverage, increase your jump height and distance by 20%. [u/ArtyNinja]
- Jaeger's Bomb: A cocktail favoured and popularised by the legendary fire wizard Jaeger, who famously died exploding through the belly of an ice dragon. It is said he had been shotting this drink for hours before being swallowed whole in a freak sequence of events. For every shot of Jaeger's bomb consumed per day collect 1d4. If you would suffer lethal damage, roll for each d4, and deal this much fire damage in a 10ft radius. [u/ArtyNinja]
- The Stiff Drink: Drinker has disadvantage on any check requiring dexterity for the next 1d8+1 hours [u/Laniraa]
- Old Panther Piss: A blend of shitty whiskey distilled in Redwood [forest]. It's exactly what it says. [u/Laniraa]
- Reoccurring joke, it tastes like dirty dish water or watered down beer. causes the drinker to have multiple humorous and improbable minor accidents. Mostly used for pranks [u/sirkibblesnbits]
Posted Jan 26, 2020, 12:23 AM UTC · edited
Bedazzled Martini is rumored to be mixed with special magical ice that gives it that "dazzling" rainbow effect. The drink itself usually bestows a colorful glow to the drinker.