Blood Magic questions
Blood Magic (from the Codex) consists of two methods: torture, and sacrifice. The Codex states that the result of a failed sacrifice test (vs. victim's Forte) is the victim escaping, cursing the sorcerer, or warping the spell that the sacrifice is intended to power. However, I can't seem to find the recommended result of a failed test to torture a victim. Any suggestions or recommendations?
Also, the Torture test deals a single wound (which the sorcerer hopes will be sufficient to garner eldritch power from). In our most recent game session, the blood-priest gained 1D of power from dealing a Light wound through Torture. Is there anything stopping him from attempting another Torture test to get more dice, assuming the victim isn't wounded to the degree that further wounds would cause them to fall unconscious?
Posted Feb 11, 2020, 12:45 AM UTC
Let it Ride: he can make new wounds, but no test is made, and consequently, no more Blood Magic dice are gathered, unless the situation changes.
About the torture failure consequences:
The Victim fakes weakness and manages to escape when you are with your guard down.
Someone comes to rescue the Victim.
The Victim dies/faints without the PC gainig Blood Magic dice.
The mage falls in love (or something like that) with the victim.
The Victim is a Blood Mage too and uses his own blood loss to cast a spell to free him or herself.
I'm not sure Let it Ride is intended to apply here. Mention of the victim becoming too wounded to remain conscious, for instance, seems like an odd and unnecessary thing to call out unless multiple wounds could be sustained through Torture. And the Beatings are potentially a series of tests. But the Beatings section at least spells out what a failed beating test does.
I assume LiR applies unless a rule says explicity otherwise, but YMMV