[MHWI] Greatsword - Essential Moves Flowchart (info in the comments!)

MHWorld
[MHWI] Greatsword - Essential Moves Flowchart (info in the comments!)

Posted Feb 15, 2020, 12:00 AM UTC

315
SimShadowsOP•

So I was learning SnS one day, and to aid in my learning, I decided to make a quick (and probably wrong) flowchart. I actually quite liked the idea of the flowchart, but I never really thought much about it at the time.

Then, someone on Discord came along and posted this brilliant video for my main weapon, the Greatsword. I'm not gonna lie, I didn't realize there was so much more to optimal Greatsword play than the core CS/SCS/TCS and Tackle! I was blown away by how much I've been neglecting my main weapon, and it didn't take very long for me to begin using these moves from the video. These new moves have changed my life!

So to cement my learning, I decided to draw this flowchart to illustrate just the important parts of the moveset (IMO at least).

Thoughts? Is it useful? Or is it hard to follow? Any moves that I missed? Anything I should change to make it easier to read?

(I've also been playing around with trying to make the flowchart more explanatory (example), but it feels unnecessarily cluttered, and there's too much nuance to everything to try to teach the weapon in a single infographic anyway.)

7
Frog-EaterDOOT•

Djeezus that GS video is incredible.

1
BaronVonBeans:Greatsword:•

Been GSing for over a decade, and for the vast majority of my 1600 hrs in world. I’d say everything looks fairly solid. I would say though that normal wide slashes and the rising slash (especially rising slash) should almost never be used. For the small riff raff I always charge shoulder tackle into the follow up wide slash. That’s usually enough for everything. Rising slash is a no go, mainly cause you shouldn’t get used to using it. Especially hunting big game. It’s fairly useless now. Kicks are great for stunned/sleeping teammates, slinger turns are amazing, always have slinger ammo, and always aim for weak spots. Everyone plays differently, but I almost never put my weapon away, unless I gotta run a decent distance. If I can clear the gap in two dodge rolls, that almost always equates to one dodge roll plus shoulder charge into swinging. Charged shoulder tackle goes through pretty much every move in the game, reduces damage on said move, and can knock tons of monsters out of tons of moves. That’s just how I play, but I love it, I get solid damage consistently, and I can dodge roll through a lot of attacks (from practice). Always attacking, always swinging, almost always charging. Plus with my set, almost never sharpening that purple :D

2
PlightzStop, my hype can only get so erect•

Can you still use kick on players with flinch free 1?

3
BaronVonBeans:Greatsword:•

Not sure, I would think so? Maybe? I haven’t tried that actually

2