It true tho

Posted Feb 23, 2020, 2:16 PM UTC

Posted Feb 23, 2020, 2:16 PM UTC
I'm pretty fine with a 94 spd 100 ovr. But I can't accept that 95 pst. At least give him 99 if you won't give him high spd.
His hidden stats are good tho, 99 hitpower and 98 play rec
I will say NBA live showing us every stat has been nice this season.
So hes a SS? But why would a SS have 91 Zone, at least 93-94 For 100 OVR.
What’s his press?
88
Speed has always been the hardest attribute to "boost" since the game changer days.
Also in our heads we can notice a difference in speed. Whats the difference between a 91 Zone and an 87?
91 zone breaks the zone threshold meaning he will react much much faster when in zone
I feel like a 100 OVR player should have at least one 100 stat
Stats cap at 99 so uhh
Well back in the days of MM16 they went up to 102 on some players
“Back in the day” exactly... ea’s not like that anymore even tho I wish they were
We had 120 overall players like 2 seasons ago
Agreed
Newsflash.. stats are capped at 99
Newsflash... he’s just saying EA SHOULD make 100 overalls have 1 100 stat
They can't even program basic things. Throwing a 100 on the card would screw with their borders.
In all seriousness, it's a lot easier to program algorithms with 2 digit than 3 digit numbers. It's not as simple as saying 'oh they can make them 100'. Chances are, there are plenty of places in the code where if a boost gets to 100 or above, they knock it down to 99. Going back over all the code to find each specific incident of that, and one that could literally break the game, isnt something they will do quickly. They probably even have variables set to be 2 digits long to save some data (c++ for example, it saves memory to statically impose a 2 digit variable).
that’s just not true. im in computer programming and game development rn and maybe on a personal level adding a 3 digit stat might complicate your math but that’s absolutely inexcusably for a company, especially with the money and resources that EA has.
they’ve made 100+ OVR player and stats in previous versions so it’s obvious they can do it again. adding a 100 card to this game rn could possibly cause some imbalances but it’s really not hard to balance cards cause it’s just a handful of stat totals.
There is no excuse for EA to not be able to code something. It’s a MASSIVE company with plenty of good programmers, they’re just lazy.
They should really rewrite their code cuz their getting paid for this
EA can make them whatever the hell they want. Everyone needs to settle down and stop treating me like a moron.
They cant. Read my other post on this thread.
may not be all that I look at but it sure is the 1st thing 🤣🤣
All that matters
just shows how some people think speed is the most important stat
But does having a safety that can tackle help in competitive because I’m pretty sure people throw more
Of course it helps, that’s like saying linebackers are useless. If someone’s really good they’ll probably run AND pass unless they’re vert.
Most people I know pass it to fast receivers and get them open Because it takes less time
But say you’re in lvl which is arguably the most important competitive mode. Time doesnt matter in lvl, so you could much easier make it down the field with a combination of running and passing. If they don’t have any other game plan then they will not always be successful
That's me😂
Right. Still the better card to take as well.
That zone D tho
Bruh
Is TS Derwin James better or Saquon?
James, he’s a really good SS.
Is Hester a FS or SS? Also which side is SS?
SS is left and i believe hester is FS but don’t quote me on that
For real😂
SO true 😂😂😂
Hahaha it really is true..
I think he's good for Nickel or Dime.
I'll probably put him at nickel
Lol!
Can he be used as evo food?
nah his man and zone are the issue, not his speed. this meme would be true for saquon though
Agreed
People act like speed is the only stat that matters
facts. i always joke about one of my league mates only caring about speed