[comeback] state of winds of magic in 2020?

heya guys

i used to play the game in beta and then release, but i left after a while (80 hours) since my friends quit the game and i never had too much fun playing random. i played it with randoms for a while but sadly had some bad experiences (flamers, afkers, griefers) and just lost my fun to progress further

now after more than a year, i would like to pick up the game again and saw some DLCs, out of all of them "winds of magic" sounds by far the most interesting and gamechanging! getting it just for the new race, weapons and cataclysm seem to be worth it itself, but what about the "core" content of the DLC? feedback (reviews on both newssites and player reviews) on DLC release was pretty TERRIBLE and ppl called it the death of the game - what happened to it? is it worth getting now, when starting over the game again? i will have 1 friend with me that will play for the first time, so i would like to know if its worth getting the DLC together - the progression mechanic sounds very fun... on paper.. but the feedback seem to be pretty pissed about basically everything the DLC has to offer

Posted Feb 24, 2020, 5:21 PM UTC

07
King_SockenbartUnchained•

I recommend you read through this post. It's pretty recent and covers almost everything you might wanna ask to pretty good detail.

My personal take would be:

If you loved the base game you'll definitely enjoy it now too. The game is the best it's ever been. With WoM you'll maybe have some difficulties finding lobbies but they recently added weave quick play but I yet have to try that out really.

I played in the WoM beta and also bought it right when it came out. Cata is super fun and the new are pretty nice just like all new weapons. Some are definitely stronger than others but that'll always be the case. Finding weave games is the only thing yet to really be fixed, everything else about the WoM dlcs works pretty fine by now.

8
MerikittyOPJust another Maiden•

thanks a lot! that helps me out, gonna read the post :)

i could probably get a 3rd person to play with us when its really working fine now, he also quit after a month after release and wanted to play, but the bad news about the horrible WoM release kinda pushed him away from trying - im gonna send him both your answer and your linked post

1
King_SockenbartUnchained•

WoM is a completely different game if you have some people that you can regularly play with and that are on a decently close skill lvl to you.

The biggest problem was that there's about 120 different hand crafted weaves. They have the exact same spawns and aren't random like your regular adventure maps.

And if you want to find a group to play a certain weave its super difficult to find players who are also only progressed to that exact same weave.

Put simple you have about 120 different queues so no one bothered and played regular quick play. Except people with dedicated 4 man groups which could play all weaves together from front to finish.

1
MerikittyOPJust another Maiden•

with quickplay option being around now, you are able to get yourself the progression and just dont participate in rankings, right? the one thing i mainly care about is that amulet (?) that further progresses your character :) since afaik that progression isnt limited to weaves, but also helps you in regular legend/cata difficulty?

1
King_SockenbartUnchained•

Nah progression from weaves and regular adventure maps is complete seperate from one another. One does not benefit the other at all.

1
bfir3VerminBuilds•

The progression in weaves is mostly separate, but you can level your characters for normal adventure maps by playing Weaves. The XP you earn from weaves contributes to leveling up your character for normal adventure maps (this level is what affects your Hero Power).

1
Pondering_Potato•

What do you mean with progression? qp weaves do give you a chest for playing them, without books, so at least smth for the effort. It is still separate from the ranked weaves, which is the only way to up your essence gains for playing adventure maps. The amulet of Ashur isn‘t the only thing you need to progress, it doesn’t even need to be leveled above 23 (I think was the number), all traits will be unlocked by then. Only the athanor itself and the weapons you are using are important, both your weapons at 30 will give you 900 hero power in weaves.

1