GGG , show Death's Oath some love ?
Hi .
I ended up playing a Death's Oath build half way 3.9 and was surprised how nice of a item it is , had to dump in like 40-50 ex to make it playable but managed to do Sirus at lvl8 deathless and stuff , takes forever due the low dmg tho..
I'd love to see the base dmg boosted and some tags added to it so you don't need to waste a gem spot for arcane surge... would be nice if you could use for example a empower , or added chaos dmg to rise the base dmg or something.
Anyways... Shame to see cool uniques go to waste and end up as alch shards.
EDIT.-> If you are wondering what gear I had. Enlighten lvl4 missing from boots due gambling issues.
Posted Feb 27, 2020, 4:11 PM UTC · edited
This is pretty much what happens when they ramp up the difficulty. All the mediocre builds (but possibly fun) become awful.
Yup, this unique doesn't scale with many things, so with power creep as well as buffed monster life, it's comparatively much weaker without even being nerfed.
Its actually been buffed a few times in the past several leagues (Chaos DoT multiplier and an actual increase to the skill itself) but the life increase on rares and bosses hurts it badly.
Adding another skill for single-target doesn't work well because aura effectiveness (which is absolutely needed) doesn't scale any other skill.
I can imagine. Righteous Fire has about 4k base damage with a proper build and some +levels and even then it feels like you're pointing a hair dryer at the mobs at best.
it scales Smite
Also Pride and Flesh & Stone (+maim) if you run any physical build.
The aura notables actually give a chunky 5% more damage boost on some of my builds, I found out accidentally while trying to lower mana reservation
Doesn't aura effectiveness buff dedicated mine skills, or is that just aura AoE?
It buffs the aura effect of mines, yes, but it's capped and they don't scale with any of the same passives aside from that
They did nerf it when they massively reduced the aura area of effect minors and leadership recently, that cost the build 28% increased area of effect, which sucks donkeyballs for the clear
DO was never good for bossing to begin with, and I'm pretty sure it's still decent for clearing.
Exactly. I've been playing DO every league for several leagues now, but since Metamorph was explicitly a bossing league I benched it. Guess it was the right move.
loosing 28% area of effect through the aura area of effect minor at sovereignity, and leadership itself, stung though.
That the issue If Reddit crys Game 2 EZ for seasons
We end Up With 5 builds.
Its a complex trade off and besides perfect balance I can't imagine a good answer to it.
Me neither. I would like perfect balance. Very similar power levels, just different playstyles. But I don't think GGG wants that. They seem to prefer the rotating meta shift.
Nerf the things that are too strong. Buffing monster health was the absolute wrong way to balance the game and just leans into power creep.