GGG , show Death's Oath some love ?

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Hi .

I ended up playing a Death's Oath build half way 3.9 and was surprised how nice of a item it is , had to dump in like 40-50 ex to make it playable but managed to do Sirus at lvl8 deathless and stuff , takes forever due the low dmg tho..

I'd love to see the base dmg boosted and some tags added to it so you don't need to waste a gem spot for arcane surge... would be nice if you could use for example a empower , or added chaos dmg to rise the base dmg or something.

Anyways... Shame to see cool uniques go to waste and end up as alch shards.

EDIT.-> If you are wondering what gear I had. Enlighten lvl4 missing from boots due gambling issues.

Posted Feb 27, 2020, 4:11 PM UTC · edited

19189
fatfat664Twitch.tv/cent664•

This is pretty much what happens when they ramp up the difficulty. All the mediocre builds (but possibly fun) become awful.

169
vileguynsj•

Yup, this unique doesn't scale with many things, so with power creep as well as buffed monster life, it's comparatively much weaker without even being nerfed.

32
gincwut•

Its actually been buffed a few times in the past several leagues (Chaos DoT multiplier and an actual increase to the skill itself) but the life increase on rares and bosses hurts it badly.

Adding another skill for single-target doesn't work well because aura effectiveness (which is absolutely needed) doesn't scale any other skill.

19
MisterKaosPS4-SC Metamorph :carbonphry_shadow::carbonphry_ranger:•

I can imagine. Righteous Fire has about 4k base damage with a proper build and some +levels and even then it feels like you're pointing a hair dryer at the mobs at best.

14
lurker1125•

Adding another skill for single-target doesn't work well because aura effectiveness (which is absolutely needed) doesn't scale any other skill.

it scales Smite

4
H4xolotlMassive Disgust•

Also Pride and Flesh & Stone (+maim) if you run any physical build.

The aura notables actually give a chunky 5% more damage boost on some of my builds, I found out accidentally while trying to lower mana reservation

2
Couponbug_Dot_Com•

Doesn't aura effectiveness buff dedicated mine skills, or is that just aura AoE?

1
MaskedAnathema•

It buffs the aura effect of mines, yes, but it's capped and they don't scale with any of the same passives aside from that

3
Baldude•

They did nerf it when they massively reduced the aura area of effect minors and leadership recently, that cost the build 28% increased area of effect, which sucks donkeyballs for the clear

5
PralinenOccultist•

DO was never good for bossing to begin with, and I'm pretty sure it's still decent for clearing.

11
ovoganchorip and tear•

Exactly. I've been playing DO every league for several leagues now, but since Metamorph was explicitly a bossing league I benched it. Guess it was the right move.

6
Baldude•

loosing 28% area of effect through the aura area of effect minor at sovereignity, and leadership itself, stung though.

1
CritOrBuildshit•

That the issue If Reddit crys Game 2 EZ for seasons

We end Up With 5 builds.

7
Sparone•

Its a complex trade off and besides perfect balance I can't imagine a good answer to it.

3
fatfat664Twitch.tv/cent664•

Me neither. I would like perfect balance. Very similar power levels, just different playstyles. But I don't think GGG wants that. They seem to prefer the rotating meta shift.

2
Ayjayz•

Nerf the things that are too strong. Buffing monster health was the absolute wrong way to balance the game and just leans into power creep.

1
DynaBiteZ•

Seriously, yes. GGG even nerfed DOs radius when auras got rebalanced due to the mine rework :/

​

  1. DO needs the Pride aura mechanic where the auras effect gets stronger the longer an enemy is affected by it. makin it better for bossing but not better for clear (which isnt its problem anyway)
  2. Also, a great mechanic would also be a support gem that allows an aura effect to persist on an enemy for x seconds after the mob or ally moved out of the auras radius. This would also synergize really well with point 1). Fun fact, this support gem would also add the duration mechanic to DO similar to arcane surge support and could replace this otherwise dead support gem.
  3. Edit: in fact, more enemy affecting auras would be an arche type in itself, an arche type which GGG has not really explored too much yet. (apart from Flesh and stone, Pride, Banners and aura curses). They could do a lot more here and also add specific passive clusters (or cluster jewel familys) for this arche type.
47
bballjosh11Trickster•

I love the Pride aura mechanic suggestion

12
andols2k•

death aura has never been a single target skill though, it used to need a lot more help before it got buffed.

12
DeouTheDolphin•

The issue is that its clear got hard nerfed. When GGG added pride, the first gem aura where aoe matters a lot, they nerfed all of the aura aoe nodes on the tree, but compensated for it with aura aoe on actual aura skills, forgetting about death's oath.

27
MaskedAnathema•

They nerfed aura aoe because of the rework to mines, not because of pride.

5
pixels4pixelsOP•

I also had to use Allelopathy gloves to get a 5L Blight . I had like roughly about 40-50ex gear and had like 150k Shaper dps or something.. it was OK for mapping alone , profane bloom made enemies explode and the clear was pretty good but already in a 2 man party the dmg took quite a hit. I don't expect it to get buffed to the moon but having something like ~300-500k shaper dps with a actually playable character (not like some poe.ninja ones that have high dmg but 0 resists and 1k hp etc.) does not seem too much to ask for.

6
andols2k•

i played it to 94-95 a few leagues ago and had a pretty similar experience, so id agree an extra 10-15% more damage wouldnt hurt at all

9
ic3lik3•

even 50% more wouldn't be gamebreaking ot even 100% if you compare it to other builds. Maybe give it another skill Tag tho

8
andols2k•

1m on a degen aura with heavy investment seems like an ok ballpark. RF can do that with enough work also

5
whirlboy•

Oof "wouldn't hurt at all" scary choice of words my friend

1
elmiq•

Your build looks really good. I was also playing DO a bit this league, but had to stop due to personal issues. I was aiming for staff with Dot multi + chaos gem (even 1 lvl) + Cast when channeling, but man, was it difficult to roll even one of those. In PoB it looked really good with CwC + Blight + Soulrend for single target, but i just didn't have time to make it work in game(second option was to go for toxic rain and a bow :P). Mine build was life based one and i was using Jinxed juju, as it gave me damage mitigation, curse & aura effect, which are really good (didn't have to use discipline, so no problem with mana). I hope GGG can buff DO a bit, exactly as you mentioned in your post, as using Arcane Surge just seems wrong. I am also REALLY looking forward to new jewels and expanded tree, as it looks like great opportunity to focus only on one quarter of the skill tree with 2 "jewel expanded" branches. This may be an option to expand it on offence/defence level, depending on what you will choose to go for, but we will see for sure, when they release full info about notables - i just hope there will be at least some connected with aura effectivnes and chaos dmg/dots.

1
fushuanprojectiles > AoE•

You realize that blight damage stacks up to 20 right... You have over 1 million dps.

1
CupKaxWitch •

On top of the zdps, it's also a pain in the ass to colour (even with vorici trick)

11
CyndershadeGladiator•

Just color it with syndicate, very trivial nowadays with guaranteed white sockets.

1
PyleWarLordSRS•

4,5k chromes here(with the bench) :P

-2
TxMaverickLeague•

The "Vorici Trick" costs jewelers though. It's BY FAR the best way to color Death's Oath especially since you don't need it linked.

7
sevarinn•

The best way is to use syndicate white sockets to try and hit one of the last two.

8
TxMaverickLeague•

Probably true. I haven't played the build since before that was a thing.

1
harack•

Yeah even if I don’t play DO I roll this if I have an extra vorici

1
PyleWarLordSRS•

yeah, i ment 4,5k jeweller's

1
XioooCI EB SSF HC Viable•

That damned 5th socket

1
SlipzyleLeader of None•

I kinda think all item skills should be able to be supported by enhance/enlighten/empower, but I'm sure there's a very good reason why they cant

10
tnadnePTrickster but not a god.•

AFAIK skills only granted by items don't even have other versions do they? As in there is level 1 icestorm but no level 2 version exists (at least not according to poedb) so if they did make them supportable they would also have to balance these skills around effects like them actually having quality or having more than one level. I assume that this exists with skills that do have gem versions for consistency.

13
SlipzyleLeader of None•

Many do. Balefire for instance grants Scorching Ray

-1
tnadnePTrickster but not a god.•

only

Scorching ray is granted by a skill gem and is therefore not only granted by an item.

15
SlipzyleLeader of None•

Ah, I misread - I see what you mean now.

It shouldn't be that difficult for them to add scaling factors to these skills (if they dont already have them)

3
bECimpKEKW•

played DOA lets just say A FEW TIMES , this league decided that its time to try something new, farmed a 100ex bosskiller and around 250ex mapper and after seeing how strong you can be I have no idea how to switch back to DOA, meta build are to strong/fun to ignore and play DOA.

Main problem that I see in DOA in current state is that you can get to 90% of its maximum potential in like 5-10 ex budget and spend 50ex more to minmax last 10% when at the same time you can play hit based projectile based phys based build, and keep sinking in hundreds of exalts and keep getting stronger and stronger. In other words: if you are playing DOA and you have 200ex it will be better to gear up 100ex bosskiller and 100ex HH mapper then try to solve singltarget on DOA with that budget and become like 30% stronger

7
elgrundle•

that bv build looks fun

1
mellyrnisback•

I am starting with dot skills since abyys league.
In generally its fine until you do actual content (shaper-uber-a8sirus etc)
I started synthesis with bane ,played bane mixed up with ed for single target it was nice but still struggling with damage when high tier content it clears t15's single click bane.
Then they nerfed bane and ed a bit. it was fine until they buff monster resistances.
When they buffed monster resistances in general chaos and elemental resistances in3.9 huge damage loss for dots. For elemental skills they can fit in elemental weakness. You can fit despair for chaos skills if you want but. Then you dont have other auras or defensive skills.(spider-discipline maybe malevolance maybe zealotry for more spell damage)
I think chaos skills or dot skills in general needs a bit more base damage or other passive skills. Hard to scale up. You have to play with aspect of the spider craft or you "must use fucking shavs and go low life" hard to find damage nodes and they are not so many.
If you play with bane bane has " curse " tag wich is you can take curse nodes as well but bane's base damage is low compared to ed. with ed you must use contagion aswell. cause hard to fit bane ed and contagion in same build.
These days if u wanna play ed or any chaos dot in higher tier content. You going low life and reserve more and use shavs. It shouldnt be this way.
They need some base damage for endgame content.Specially for later lvls. Early lvls ed feels great with no invest but high tier. Struggle is real.

5
ic3lik3•

Would be cool if you could get perfect agony on the tree to scale dots/degen on spells via crit

1
mellyrnisback•

yes dots has limited sources at all. and its pushing people for going low life and certain builds. you can check poe ninja all most damage ed buils are low life with shavs.

https://poe.ninja/challenge/builds?skill=Essence-Drain&sort=dps

1
HairyFur•

Almost every unique is pure garbage.

​

Look at what you can craft now compared to what you used to be able to, the rares have more interesting affixes than uniques do and nothing was done about it. Minor upgrades aren't enough - the entire loot table needs a complete overhaul, it's extremely boring only looting currency.

5†
Vralak•

Ran a DO juggernaut this league, killed awakener level 8 veritiana in 46min. Not the fastest bosskiller but quite solid for hc.

2
Baldude•

My god that sounds attrociously terrible, fourtysix minutes? For a conqueror, not even sirius himself? jfc

10
majorlylola•

That's not solid for anything.

2
explosivecurry13StopUsingPoeDotTrade•

This is basically how it is for most if not all dot skills

2
Lyromai•

https://www.pathofexile.com/account/view-profile/isildria/characters its the creator of do, she always do something new each league

2
WarSong67•

I'm always thinking of trying a death's oath build but I can't get out of the PoB the damage is always low for bossing, even now with awakened support gems, I know the clear is great but I like builds that can do all the content, this league I was thinking of running it with a spell caster bow so I can have an other 6 link but then I quit the league

1
zetonegi•

You usually do bossing by just stacking Blight+potentially ED but it's still really bad since neither of those are good bossing skills.

1
fushuanprojectiles > AoE•

Blight is a great bossing skill, the damage stacks up to *20 in 2-3 seconds, which adds up above 1 million.

1
NeoLearnerNecromancer•

Can recommend given Arakaali's Fang a try. Used it some time ago as single target alternative to Blight or ED. Was super fun and smooth. Or Life based w Glorious Vanity Xibaqua for overmaxed chaos res.

1
PyleWarLordSRS•

i havent tested DO this patch but i think more AoE for it would be a nice start.

1
yakirismaki•

I love DO . Skellies and cyclone. Cyclone was nerfed. Skellies are good for now. DO is still good but it does t have that damage needed . Hope bex can read us and do something 👍

1
bballjosh11Trickster•

You had some really nice gear too. Wow. Sorry it was still such a pain.

1
OrcOfDoom•

Can charged dash get some love too? Some flat damage per level because the level scaling is laughable. Also work with unarmed?

1
exseaHalf Skeleton•

i use Death's Oath but not as a main skill, i just love the fact that i have a nice purpley aura. a maxed rolled DO gives so much 50 to all stats, 70 life (+25 from stats), life leech, attack speed, resists and an awesome damaging aura. i just assume the aura as a little DOT boost (i m playing viper strike), the attack speed boost is helpful.

Just have to deal with the degen. but yeah, DO could get more love.

1
screaminyetti•

Tbh nerf to es recharge with occultist made it unplayable.... Because of vortex builds... Legit might come back but the item creator needs to reccomend the change to an es armor base till that is done its rip. Because hitting 6k es is not viable option anymore for any build lol. Fyi i played 3 mirror version of it lvled it 4 times to 100 but its done.

1
MikishaCatgirl•

I know the item creator and she's told me she had no input at all pretty much on what GGG ends up doing with her user created unique, other than a general idea on theme.

1
insomm:carbonphry_witch:Death's Oath aficionado:carbonphry_witch:•

What I wouldn’t give for a “Modifiers to Spell Damage apply to this Skill's Damage Over Time effect.”

That alone would make DO so freaking nice to play with.

1