r/eu4•
poxks

Prince of Egypt in 1491 (probably world record)

Achievement
Prince of Egypt in 1491 (probably world record)

Posted Mar 1, 2020, 3:50 AM UTC

1.3K38
poxksOP•

r5: yet another meme run by yours truly...

Prince of Egypt is an achievement which requires you to start as Florence and then form Egypt. Unfortunately, Egypt is locked to tech 20, making this achievement mostly about waiting for typical playthroughs.

Not me though... it turns out you don't need to "form" Egypt... all you need to do is start as Florence and then "become" Egypt. So let's go over some intro/background:

  1. Separatists give cores
  2. Egyptian culture tag order goes Mamluks -> Egypt
  3. You can release and play as w/o screwing over achievements

​

Experienced players can probably infer what I did with these points. For clarity though, here are the exact things I did:

  1. Start Florence
  2. Full annex Mamluks (took 4 truce breaks, done in 1480s)
  3. Release and play as Mamluks (don't state anything)
  4. Get independence
  5. Conquer a couple Nubian provinces
  6. Flip primary culture to Nubian (now Egypt is the primary tag for Egyptian culture)
  7. Demote Egyptian culture, no cb random nation (cause unrest in the Egyptian culture provinces)
  8. Wait for Egyptian separatists to rise up, let them occupy a province for a core
  9. Release and play as Egypt

...Allowing me to bypass the tech 20 requirement. Fun run!

​

PS: you can do this to "form" Mongolian empire as well, although the tag order goes Mongolia -> Ilkhanate -> Mongolian Empire, so it's a bit complicated

PSS: most benefitial formables cannot be "formed" this way, such as Prussia, Italy, Spain, Mughals, Yuan, ... I tried really hard to abuse this mechanic when I discovered it, but the best I have is this speed run, which is cool, but not "being Prussia in 1444" cool.

​

As usual, vods are available from my sad stream.

436
VeridianVarnish•

I did some testing with the console. If you start as Mongolia and take Oirat's Mongolian culture cores, make Oirat abandon their cores in those provinces, then switch primary culture to Khalkha, the two provinces will switch to Chahari separatists. If you then convert the provinces to Tengri, they switch to Mongol seperatists who want independence for the Mongol Empire.

Chahar's core provinces start as Vajrayana. It seems like you could manipulate things by carefully changing the religion in certain provinces.

117
poxksOP•

interesting.... I didn't know religion was a factor. I know continent is a factor

56
IsaeuSiege Specialist•

Do you know where you can see what separatists will be? Like where in the game files?

12
poxksOP•

I'm actually curious on this as well. The only thing I found in game files when I searched were exceptions to separatists (Prussia, etc.), which are ones that won't spawn ever with this trick.

12
tanerfanDespot•

What is primary tag for prussian Protestant? I believe catholic goes to TO, I don't think it also true for Protestant prussian

1
zbrow13•

This explains why I've seen an independent OPM Mongolian Empire recently

3
Summerroll9•

vods are available from my sad stream.

What's your stream channel name?

7
granninja:Brazil:•

The most fun I've had with separatists was releasing england to conquer gb. Apparently gb isnt the main separatist rebel faction for english cores even if they already have a core there

4
poxksOP•

hmm yes, special separatist tags (like gb and all the other ones I've complained about not being able to play with) do have a lot of interesting/unexpected separatist priority mechanics...

I didn't know about the GB interaction though, but I guess it explains the frequent GB and England posts

6
granninja:Brazil:•

Same thing happens for germany and scandinavia lands.

I had prussian rebels in my brandenburg>prussia>germany wc after forming germany and I almost got swedish rebels to spawn from a swedish scandinavia.

Unfortunately it isnt the same for spain. It just spawned 300k angry spaniards and none aragonese/catalonian rebels

3
VeridianVarnish•

I plan on using the English rebels thing in a Scottish custom nation run that starts in the new world, then forms Scotland, then GB.

If you form GB by owning the whole island, it moves your capital to London, which defeats the point of starting in the new world. However, if you "Form British Nation Diplomatically", which requires you to be Scotland and have England as a vassal, it doesn't move your capital.

I doubt I'll get to the British Isles before England forms GB and deletes all the English cores, so I plan on using English separatists to get them back.

1
RoxoriumIsBeingGay•

I'm sure as hell you can get Mughals this way too. I once had Mughals as a march in my Mewar campaign. They spawned in Afghanistan, were Sunni.

2
HuangZJNatural Scientist•

Sir You deserve 100 Innovativeness in 1491.

117
poxksOP•

wp

29
Desxmxrphine•

That’s insane. Never thought about this. Well done OP, applause!

25
poxksOP•

thanks!

4
Vollwertkost•

Very impressive, well done!

12
poxksOP•

thanks!

3
SouthRabbit:Rebels:•

Honestly what the fuck

10
Marshal-Dutch•

Is that Syria I see in the top right? Did you release them or how did they form?

Impressive achievement run!

2
poxksOP•

release. Since Mamluks is like 360 OE, I might as well try to mitigate some of the OE since I need to save up on stab cost for repeated truce breaks

3
yangurevitzMap Staring Expert •

We should start recording achievement speedruns properly to create a real community for this.

2
poxksOP•

yeah, i agree, but it's a bit weird since typical speed runs are real time, but eu4 speed 5 is computer dependent. If you then say only allow speed 4, WCs will take over 24 hours I assume.

There's also the fact that EU4 isn't a dead game and is quite lively in terms of updates/fixing bugs/exploits. For ex, I WC'd in 1591s this patch, which is pretty good, but no where near the record of like 1490s back when there was an infinite monarch pt + infinite money + infinite manpower exploit.

If more people were active, it'll be fun though for sure.

4
yangurevitzMap Staring Expert •

Well we could measure in game time instead of real world time. This would eliminate the difference between PCs.

We could simply ban exploits like the old infinite mana. But the community would have to come together and judge on some edge cases if something is an exploit or not.

But patches do pose a problem since they change so much of the game's balance. But it isn't so bad since it's possible to revert to older versions, so it could be that certain optimal strategies for achievements had to be done in certain patches. There it precedent for that in games like Mario Odyssey that had to be played in 1.0 to use a skip.

Other option to deal with patches would be to wait for 1.30 and see where the development goes from there.

But all of that being said I think we should try to make this a thing.

3
gabrieel1822•

i really don't know how to fully annex the Manaluks

The Ottomans helped you? maybe France?

1
poxksOP•

well I supposedly had Ottos helping me, but they were beyond useless. I think they had 18k chilling near Corfu and 15k chilling in Switzerland and only contributed ~9k for most of the war. Furthermore, they refused to take any provinces from Mamluks, increasing the number of trucebreaks I had to do by 1.

Absolutely useless ally.

6
gabrieel1822•

lol the sultan absolutely abandoned you

1
AppleOfDiscord23Babbling Buffoon•

Madman.

1
Marshal-Dutch•

Ahh make sense, thanks for answering

1
tanerfanDespot•

For Yuan, can you spawn them by convert Beijing to Mongol culture and tengri? Or it doesn't work?

1
poxksOP•

no. Yuan is one of those many special tags that have a hard coded restriction on separatists.

1
dr_bleach24•

Dont you need admin tech 20 to form it though?

-2
poxksOP•

yes. see r5

3