BORDERLANDS 3 HOTFIXES: MARCH 5, 2020

https://borderlands.com/en-US/news/2020-03-05-borderlands-3-hotfixes-mar-5/

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This hotfix addresses concerns reported by the community and makes buffs to various Legendaries. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

Addressed a reported concern that Moist Hand Luke and Grabby Gretchen would occasionally spawn inside of the wall during “Playing with Fire”

Addressed a reported concern that Eridium jars in Atlas HQ were occasionally despawning when leaving the area

Addressed a reported concern where characters could sometimes get stuck between a bush and the railing in The Spendopticon

Addressed a reported concern where characters could sometimes get stuck between a Ratch nest and a tree near the beginning of the Market District

Addressed a reported concern that players were sometimes able to escape the boss arena during the Trial of Cunning

Addressed a reported concern that the “Like, Follow, Obey” skin was sometimes displaying corrupt textures on the Gunner

VAULT HUNTERS:

This week, we took a look at some character skills that were occasionally not properly reporting what was happening in-game. For these instances, we have updated the description text to show the actual in-game values and removed an instance of a penalty that was not reported on its skill description.

Addressed reported instances of the Gunner’s skill descriptions sometimes showing inaccurate values

  • “Hell on Rails” skill description was occasionally showing +30% Fuel Drain instead of the actual +8%

  • “Corrosive Sabot Round” skill description was occasionally showing -50% Railgun Damage and Fuel Drain instead of the actual -33%

Addressed a reported concern that the Gunner’s “Active Tracking” skill was receiving a 50% penalty to damage per missile and ammo capacity that was not listed in the skill description.

We have removed this penalty

Fixed a typo with the Beastmaster’s “Furious Attack” skill in English

Addressed a reported concern that Blood Cooled Jackbot’s beam attacks were bypassing the Operative’s barrier

WEAPONS:

We are also looking at some of our Legendary weapons to get them up to par as part of the impending release of Mayhem 2.0, one of the Spring 2020 content additions we discussed at PAX East.

Crader’s EM-P5

Increased Critical Damage by 80% while airborne

Faisor

Increased amount of shotgun projectiles from 6 to 8

Increased the reload time of the under-barrel shotgun (rate at which the under-barrel shotgun refills ammo)

Increased weapon damage on both firing modes

Firestorm

Increased weapon damage

Hellshock

Increased number of projectiles per shot to 2

Increased weapon damage

Krakatoa

Increased weapon damage

Nine-Volt

Increased weapon damage

Sickle

Increased fire rate

Increased weapon damage

Smart-Gun

Increased weapon damage and the damage on the thrown projectile

Storm

Increased weapon damage

Thunderball Fist

Increased damage on the Initial Shot and the Thunderball

Posted Mar 5, 2020, 3:07 PM UTC

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