Hi, my name is Jeff and I'm the writer for RoTP
Hi everyone. My name is Jeff Colucci and I am the writer for Remnants of the Precursors. As we get closer and closer to the beta I thought it might be fun to post here and give anyone who has the inclination a direct line for feedback or questions about the writing. So I guess this is sort of like an AMA, as long as it's RotP related and I can answer it I certainly don't mind. So if you have anything you want to know about the writing side of this project, be it dialogue, lore, or whatever, just fire away!
Posted Mar 6, 2020, 9:03 PM UTC
As a long time gamer. 4X fan, and MOO fan in general, I am very excited for this project. I have a few questions. :)
Were there any hurdles for this project (rights issues or the like)? Which is your favorite race? Are there any significant differences between MOO1 and RotP from a writing perspective? And should I have any hope for a MOO2 style sequel?
I should probably handle the "rights issues" question. When I started this project, the MOO IP seemed abandoned. Then about 5 months later, Wargaming announced their reboot. So I contacted them about what I needed to do to avoid legal issues and they came back and they said it would be fine as long as I renamed the game. So I did.
The name comes from the idea that there were two precursor races in the galaxy that waged war and disappeared, and the players explore the galaxy they left behind. The artifact planets are basically Antaran ruins, and Orion is the homeworld of the Orions. Those are the remnants of the precursors.
With regards to MOO1 there wasn't really much backstory provided for races in that game... most of that came with MOO3.
Big ups to Ray for answering some of those, I wasn't sure on the answer myself!
As far as writing hurdles, I'd say the biggest one for me was trying to pay certain respect to the amount of... campyness(?) that was in the original game. I wanted to try to write each race to be unique and meaningful, but at the end of the day that sense of fun that was in the original game felt like a big part of the appeal, and I wanted to be able to write in some stuff that paid respect to that instead of going full-on serious or grim/dark that alot of modern sci-fi games (and maybe gaming in general) have now.
It's hard to pick a favorite race, but I would have to give a very slight edge to the Silicoids if I had to pick one. I like the art, I like their mechanics, and I like what we were able to do with them from a lore perspective. So yeah, a slight edge to them.
For differences between MoO and RotP from a writing or lore perspective, there didn't seem to be much backstory or lore (if any at all), in the original game, so it gave me a wide breadth in terms of creating personalities and lore for each of the races. I was very fortunate that Ray gave me so much creative control over the writing, and hopefully you guys are as happy with the overall final results as we are!
I hope that answers your questions, but if it doesn't let me know and I'll be happy to give any other information you're curious about!