What are your favorite ways to light your base?

Question

I am looking for ways other players like lighting up their bases functional or aesthetic. I usually just use the Simply Light to light up my base but I'm looking for some new ideas.

Posted Mar 8, 2020, 5:10 PM UTC

412
HyperBuns•

Feral flare lantern. Set & forget.

8
Wilx•

The Feral Flare Lantern places light sources up to 16 blocks away wherever it's dark, so remove other light sources if you want it to propagate. You can place the lantern out of sight, like under the ground, and it lights up an area in excess of 40x40x40.

4
HyperBuns•

I thought it just did the chunk it was in. That's a lot better!

1
bobrob2004•

One of my favorites is the Actually Additions lamps.

3
knuckleheadJ•

These are great for lighting up a mob farm at the flip of a switch

1
TheColdTurtle•

Torches scattered randomly on the ground

2
AmWolff•

If the pack had Chisle 'n Bits I usually plop down a pumpkin or glowstone block, shave off the top layer and replace that with whatever my floor is made out of. Your floor block does have to be compatible with Chisle 'n Bits for this to work however. And from there on I just place lamps and other lighting sources to walls/ceilings for astatic purposes. (Not sure yet if this works with LitttleBlock as I have only just added that to my pack the other day. I'd say it's worth giving a try if you've only got the latter one in your pack). You could also experiment with which blocks in your pack are labeled transparent blocks and hide your lighting behind those.

2
ThanosIsUglyThat's how ̶M̶a̶f̶i̶a̶ 1.7.10 works.•

I like to unevenly cover the ground in torches, and later clean it up by putting glowstone on the ceiling or floor because for some reason glowstone in 1.7.10 looks really nostalgic, and I haven't tried this out yet, but I might try out some essence lamps from magical crops at some point.

2
NorseKSPnerd•

I like using the powered lanterns from Immersive Enginnering. But that may be because it is the only lightsource (Not torches, even) I have unlocked in the progression-styled modpack I am currently playing. But still, the fact that they act as wire relays is nice too.

1
anabsolutesloth•

Immersive Engineering's Floodlights are crazy good at lighting up large spaces, like a base, they do cost a bit of RF, but it's nothing a Windmill can't produce.
Or if you want to keep some moody lighting, Powered Lanterns stop hostile mob spawns within 32 blocks of them, when powered, of course.

1
savage_riceOmnifactory w/ Other Stuff•

first would be Magneticraft tube lights suspended by DecoCraft chains, second would be EnderIO lights, third would probably be ProjectRed illumination (the block lamps but the fallout lights are cool too) i only use lights for decoration and let aversion obelisks handle mobs so i can keep things nice and moody. so moody in fact that i often struggle to see properly when playing and often turn on, and forget about, night vision on my dark helmet, but whatever. good for screenshots at least.the EnderIO lights go perfectly with downward-facing steel mounts from Immersive Engineering, but nothing beats the Magneticraft lights, perfect for factories

1
Boondollar_SandwichEnigmatica 2 (not expert because I have mercy on my soul)•

Nitors, but that might be because I'm biased towards pretty floating lights. IE Lanterns are also quite aesthetically pleasing, but costly. Mekanism Plastic Glow Blocks/Panels also work for a more futuristic and clean look. If you're looking for functionality however, just use the Sigil of The Blood Lamp or Glowing TiArm boots. They put light sources everywhere and it might be a pain to move stuff later on, but it works.

(Candles are also quite nice for earlygame bases and magic stuff.)

1