[Any!] Sandbox Campaigns, Political Intrigue and How To Do It.
So, metawhimsy and I have been discussing how to do sandbox campaign stories involving political intrigue, multiple actors, and in general non-storyline oriented games. He thinks you guys might enjoy the conversation, and some more input is always nice to have.
Posted Feb 6, 2011, 6:40 AM UTC
I've tried running a sandbox campaign before, but the Players would NOT do anything without me dangling bells in front of their face.
Made out for a good game, but I think you need certain players too.
My players are actually similar. The answer's pretty straightforward, though.. if you read the linked thread, it's just a matter of having the Actors directly threaten the PCs. Whatever their actions are spell out bad news for the PCs if successful. Suddenly, they have a vested interest to either avoid it (adventure! You're beset by highwaymen! Things happen!) or fix it (there we go, go do things like an adventurer.).
To be fair, you're right. You need players that don't actively want to be spoonfed adventure. But this also isn't a sandbox campaign in a normal sense. There are things to do, you just have to want to do them. A normal sandbox is about locations. Mine is about plot and events.