I am kinda new to dnd, and I just need some guidance

Advice/Help Needed

So, me and my friends are all big nerds, and we all like this show called RWBY. (Personally, I would recommend watching it). I also have some friends that love dnd, and I thought, why not put the two together? Well, I don’t know exactly how to set up an adventure. I was thinking about this big picture, but when it came to stuff like rations, and amount of money and ammunition, it really lacked. I was hoping someone with a decent amount of experience could help. I also made one of the main characters in an app called “Fight Club 5”, and here she is:

Ruby Rose Human Huntress 1, 232 XP (Huntress )

Armor Class 16 Hit Points 23/23 Intiative +3 Speed 46 ft.

Abilities Str 15, Dex 16, Con 18, Int 14, Wis 13, Cha 12

Saving Throws Strength +4, Dexterity +5 Skills Acrobatics +5, Athletics +4, Performance +3, Persuasion +3, Sleight of Hand +5, Stealth +5, Survival +3 Senses passive Perception 11

Equipment

Attacks Cresent Rose (Melee): +5 to hit, 1d10 damage Cresent Rose (ranged): +4 to hit, 1d10 damage

Racial Traits Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Huntress Features Martial Arts. At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: • You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. • You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. • When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn. Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wo od connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in chapter 5. Ki. Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table. You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points. Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows: Ki save DC = 8 + your proficiency bonus + your Wisdom modifier Flurry of Blows Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. Patient Defense You can spend 1 ki point to take the Dodge action as a bonus action on your turn. Step of the Wind You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. Unarmored Movement. Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

Posted Mar 12, 2020, 5:45 AM UTC

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