r/HermitCraft•
Makusimasu

Improvement to Hermit Challenges

Suggestion

I like the idea of Hermit Challenges. I see a lot of potential for some fun stuff later on in the season. But as it is now, it feels like a little prank to play on another Hermit who has no idea what's going on, with the whole forced participation via arbitrary initiation ceremony that isn't explained beforehand and lack of clear guidelines on what the challenges should be. So here's what I suggest Mumbo ought to do with it.

1.) Move it to the mushroom island

2.) Put a lectern/signs that clearly explains the rules for the initiation procedures, acceptable challenges(e.g.: Challenge has to be a completable and measurable objective that can be proven within the game; Acceptable challenge: Mine 1000 blocks, steal doors, obtain parrot pet; Unacceptable challenge: get good lol), time limits for the challenges (either an agreed upon Minecraft time, real life time, or episode amount), etc.

3.) maybe allow hermits to make diamond wagers on completing the challenges

4.) If he really wanted to he could have an operation/challenge fee like Beef's Bone Zone, but I feel like Hermit Challenges is not something Mumbo intends to profit off of

And viola, we have a way for any Hermit to challenge another for Hermit Challenges instead of a silly little prank to force a weird task on an unsuspecting Hermit

Posted Mar 12, 2020, 5:54 AM UTC

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