A simple improvement to the shop.

Discussion

DISCLAIMER: THIS IS MOSTLY AN ENDGAME ISSUE.

Okay, most endgame players who finished the game atm would all agree that prices for items in the shop can get egregious overtime, especially if you frequently participate in events. Ever wanted to complete a set or wanted to obtain an item, only to be shot down by the high prices?

Let us adjust the quantity of cards that the players can purchase. Of course, keep the mechanic of the shop trying to give more powerful gear. Add a new function to limit the amount of cards purchased aka 'stock'. The stock depends on how many cards you require to just over power your current equipment.

To give you an example on how this works, I shall illustrate a situation

I have only 1.2 million coins, and I really want Fireflies to complete the Torturous Nightmare set. I check the store and Fireflies are now available in the shop. However, I need 8 cards for it to be better in power than my current weapon (lets say Fate shit slicer), which in total costs 13 million coins. Normally, I would just give up all hope of getting weapons in the shop, but with the proposed mechanic, I can purchase Fireflies, but not just as powerful.

The stock mechanic allows me to buy up to 8 cards to over power my current strongest weapon, but I can buy how much copies of Fireflies I want. This solves the multitude of issues of being unable to purchase X item because of stupid prices.

But this is all one sided, Nekki gotta (milk) make some money off of us somehow. Understandably, this would make sets easier to collect and gathering stability much easier, so they could implement some limitations such as:

Suggestion 1. If you want to purchase cards in smaller quantities, then the price for each card would increase. I.e. Buying 1 Fireflies cost 600000, while as buying 2 Fireflies cost 1100000. In this case, the cost of each copy of Fireflies decreased from 600000 to 550000 when buying more FireFlies.

Suggestion 2. Make this mechanic an end-game mechanic i.e. only those who completed the final Transformation plane (currently June plane) can gain access to this mechanic.

Suggestion 3. Store refreshes less frequently and costs more gems to refresh.

But why implement this mechanic?

Simple. So endgame players can purchase sets that are otherwise locked behind a massive price that would get harder to overcome as they complete events. (More deep explanation on why prices increases for endgame players later) and make sure players stop complaining about store prices.

Please do leave your inputs below. Any criticism is appreciated, as long as it is productive.

I plan on adding another suggestion but I will write that at a later time.

Posted Mar 12, 2020, 6:28 AM UTC · edited

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