From what I recall, this is what I used for visual effects...
PostProcessFX for ambient occlusion, Springwood Map theme combined with owl’s los angeles (you can use Theme Mixer for that), Relight for the LUT (I use relight north from the More Relight LUTs pack), Daylight Classic (older working version), Cubemap Replacer (using a cubemap from the HDRI cubemaps pack, I forgot which one), ULOD to be able to not have the crappy LOD on long distance buildings, shadow strength adjuster to fine tune how shadows look, Sharp Textures to sharpen textures, clouds and fog toggler, Ultimate Eyecandy to tune the environment of the save, Dynamic Resolution (I turn it up for screenshots only cause it really lags when you turn it up) to take screenshots at a higher internal resolution and get rid of most visual artifacts.
Which LUT/mods are you using? This looks gorgeous!
From what I recall, this is what I used for visual effects... PostProcessFX for ambient occlusion, Springwood Map theme combined with owl’s los angeles (you can use Theme Mixer for that), Relight for the LUT (I use relight north from the More Relight LUTs pack), Daylight Classic (older working version), Cubemap Replacer (using a cubemap from the HDRI cubemaps pack, I forgot which one), ULOD to be able to not have the crappy LOD on long distance buildings, shadow strength adjuster to fine tune how shadows look, Sharp Textures to sharpen textures, clouds and fog toggler, Ultimate Eyecandy to tune the environment of the save, Dynamic Resolution (I turn it up for screenshots only cause it really lags when you turn it up) to take screenshots at a higher internal resolution and get rid of most visual artifacts.
Wow, thanks for the detailed reply! Cheers :)
No problem! It’s a lot so be sure your computer can handle it!
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