Linear Workflow for Maya+MentalRay explained and demonstrated very simply and understandable. It's for Maya 2008, but the theory behind it still applies.

Posted Feb 15, 2011, 8:27 AM UTC

115
Visk•

Wow! That was really informative! I never really understood that there was a difference between sRGB and regular RGB or what gamma correction really was until now. Thanks a lot, man. I learned something new today!

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fingusOP•

I've heard the explanation a bunch of times, and I've tried to read the overly verbose threads and papers on it. I didn't really grasp it until a saw this video. The part where he drew the football shaped diagram a light just went ding! inside my head because I recognized it from the gammaCorrect node.

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puppymeat•

Posts like this are the reason I'm subscribed to this subreddit. Thanks for the post!

3
fingusOP•

Thanks for the thanks. :) I'll try to keep posting more interesting and useful links like these.

2
animationguy•

Thanks so much for posting this. I saved it a month ago and finally had a chance to watch it. I feel like I need to re-render a lot of scenes now! :)

1