Can you stack Cold Ferocity with the Scwr Vet's Saurian Savagery ability?

Title says it all. Wondering how these 2 abilities interact with one another. Wondering if it means that they can stack so a 6 to hit become 4 wounds instead of just 2.

Posted Mar 25, 2020, 7:24 AM UTC

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Cisaris•

It would stack, yeah, but as it's only the Old Blood and Scar Veteran that have the rule it's of limited benefit. You're better off buffing a big block of Saurus warriors rather than a single leader to maximise those 6s when rolling a lot of dice, rather than hoping to get one on 3 attacks.

It's also only on celestite weapons so it wouldn't count for his mount etc. Best off saving the CP if there's no Saurus blobs in range.

5
popice2000•

I don’t think it would stack though. The wording is “the attack scores 2 hits on the target instead of 1.”

It’s not adding an extra hit when you roll a 6, it’s setting the number of hits to 2. If the wording was “the attack scores an extra hit on the target” then it would make sense stacking, but as it stands, it seems like it wouldn’t.

Maybe I’m wrong though, this is just my interpretation of the wording.

4
Cisaris•

I would agree with that, good spot.

Then I'd say you'd have to use Cold Ferocity on attacks using Celestite weapons and Saurian Savagry for all other melee weapons to maximise.

1
Cisaris•

Still a moot point though. Shove them both on a blob of 40x Saurus Warriors with spears in a Coalesced Koatl's Claw army, part of a Sunclaw Batallion, along with an Old Blood (Wrath of the Seraphon - +1 to hit rolls), Sun Blood (Scent of Weakness - +1 to wound rolls) for;

81x 2+/2+/-/1 spear attacks, with exploding 6s 80x 2+/3+/-1/1 jaws, with exploding 6s

Can always hit them with Hand of Glory for reroll 1s to hit as well.

It's a lot of investment CP wise and you likely wouldn't get them all within 2" but still very humorous math

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