I think I might need some parking garages...

Posted Apr 3, 2020, 2:06 PM UTC

Posted Apr 3, 2020, 2:06 PM UTC
Give me some more details on that path - I love that pedestrian walkway zigzag!
Thanks! I don't have more shots of this specific one, but I have some other builds with the same design. It's simple, just pedestrian bridges with a height of 6, and they alternate every crossroads and cross over diagonally.
I can never find parking garage assets that actually work, is there a trick to knowing which ones cars will actually use?
I have several that actually work.
https://steamcommunity.com/sharedfiles/filedetails/?id=485015540
https://steamcommunity.com/sharedfiles/filedetails/?id=853655964
https://steamcommunity.com/sharedfiles/filedetails/?id=1960648459
Usually I sub to any of them and test them out. Helps to have increased parking enabled on TMPE, and to wait a few minutes. Usually changing the height of the garage a tick with MoveIt! or adding or deleting a nearby road with cars on it will help to resort vicinity parking.
Thanks! That all makes sense.
As most car parks on the workshop say, you have to ban street parking or people won't even think to use them.
You can either have roads which don't have parking spaces, or you can ban street parking. I've always had them use the garages, but they prefer street parking. Increased parking enabled on TMPE pretty much guarantees usage.
I assumed zaqukun had realistic parking turned on.
I have it on for some of my cities, and wow does it change how you think about city design.
Get some of those McParkingGarages,
Some big American parking lots for sure
I think u meant some big soviet parking garages
Yeah that too... Or do it like we do here in Pakistan a four lane avenue where 2 lanes are used for parking and the traffic has only one lane