In the interest of tracking a target without resetting; is there a way to turn rotation on the trackpad (like scroll wheel) into horizontal mouse movement?

So you can imagine your rotation on the trackpad to match your rotation in the game, and the gyro can handle up and down aiming.

Not to put the center to waste, I can imagine having aim sensitivity be a function of your thumb's distance from the center, for very precise aiming.

Posted Apr 11, 2020, 5:42 PM UTC

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MGStan•

The only way I can think of doing this with a scrollwheel input is by using joystick camera and I don't think the output would be very smooth. In the right pad settings you could set the forward scroll and backwards scroll to left and right on the right thumb stick respectively. In the gyro section you can turn vertical sensitivity all the way up so it only outputs vertical motion.

Edit: Just tested in Monster Hunter world. The scroll wheel is surprisingly okay if I turn the sensitivity up in the controller settings and down in game. As far as the vertical gyro aim it looks like vertical scaling at 1.0 doesn't completely remove horizontal movement.

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-Th3Exiled-•

I wanted something similar the first year I had my controller. The best method I've come up with for tracking targets with gyro while keeping them in the "sweet spot" without "resetting" your gyro position is what I like to think of as "counter aiming". Basically you move the controller in the opposite direction of where you want (back toward your "neutral" controller position), While at the same time using the track pad to counteract the gyro and track the target. Of course you need very good track pad skills to do this and it works best for always on gyro.

1
sgasgy•

That sounds interesting but wouldn't edge spin accomplish the same thing?

Also, https://www.youtube.com/watch?v=C5L_Px3dFtE

1