Dwarven TSA
Just recently I had an immigration wave which coincided with uninvited guests - a goblin ambush/welcoming party. It wasn't pretty for the immigrants (although I silently mused to myself that at least I wouldn't have to rush to build 20 new homes for them).
Now, while I'd walled myself off and had floodgates blocking the entrance, I realized that when I opened them for immigrants, goblins could rush in as well. So I started the Dwarven TSA program.
I now have two gates, with a meeting area between them. When immigrants arrive the first gate is opened and they're admitted to the screening area. Once they've all arrived the outer gate is shut, they're all strip searched, and if no IED's or goblins are found, they're allowed into the fortress proper.
Posted Mar 9, 2011, 4:43 AM UTC
Don't forget to confiscate all crossbows, axes, and picks, and then melt them no matter the quality!
And any magma they bring onto the premises is clearly off limits and dangerous and must be dumped - however, magma they find/purchase after passing through security is quite alright, no matter where they spill it.
Weapons and stuff should be ok, but no liquids that isnt beer.
Crossbows, and axes? You're not thinking correctly, not only do you take those, but you take all jugs, barrels, and anything else they may be carrying that isn't a small 3 x 3 " prepackaged food item.