TLDR: Post hell route, if you travel, the game ends with the final boss, if you teleport, you can keep playing and find stuff like this. Just don't walk anywhere. 0 EXP was gained from this fight btw.
I did know you could do teleport, but how did you get a bandit at such high level?
Post hell route
So that explains the level. I had some (tiles? spots?) unexplored areas. You can still trigger events or encounters with that activate at the end of traveling from A to B.
One thing I like about Kingsway is that if you have a keen eye, you can understand a lot of what is going on in a screenshot by noticing bits of the UI. Be it the map, or the Status UI, or in this situation showing the location as:
Location: World / Outpost / Event Showing it's the over world, not traveling from A to B, and currently during an event. This one in particular is one where you get an option to fight, flee, or talk to a group of bandits. The bandit lvl is just a quirk of the lvl scaling mechanic.
Random trivia I can't naturally fit in:
This same property still works in the shadowed areas, for both lvls and encounters like this.
One quirk of the Bell Of The Dead item that gives more EXP is that it causes encounters with undead (mostly skeleton varieties). These extra encounters happen mostly when completing a traveling session, and happen almost every time when teleporting. (It might be 100%, but I'm no data-miner.)
You can teleport your way after the hell route, to complete the route that involves the castle. Nothing stops you from doing this, and it is not an extra ending, and you still die...
Oh that's easy. I had at least 7 small bags, and 1 small pack. Each small bag can hold 10 pounds, in this case, 10 potions. They can also carry spare armor/accessories.
Spare equipment is important since un-enchanting gives a free random potion, and you can then re-enchant said equipment in hopes of getting better effects. Every time you enchant an item, it's level requirement increases, and the player level cap is only 25, so having multiples of the same armor is important, especially if you're planning to be on the EXP leaderboards.
(Also fuck the leaderboards as they only track stats for a year, instead of for all time. Seriously sucks to see the top 10s be reset every year despite no patches.)
TLDR: Having extra inventory space is an overall net-gain and for casual runs, starting with the larger bag (45 pounds) is the best option.
TLDR: Post hell route, if you travel, the game ends with the final boss, if you teleport, you can keep playing and find stuff like this. Just don't walk anywhere. 0 EXP was gained from this fight btw.
I did know you could do teleport, but how did you get a bandit at such high level?
So that explains the level. I had some (tiles? spots?) unexplored areas. You can still trigger events or encounters with that activate at the end of traveling from A to B.
One thing I like about Kingsway is that if you have a keen eye, you can understand a lot of what is going on in a screenshot by noticing bits of the UI. Be it the map, or the Status UI, or in this situation showing the location as:
Location: World / Outpost / EventShowing it's the over world, not traveling from A to B, and currently during an event. This one in particular is one where you get an option to fight, flee, or talk to a group of bandits. The bandit lvl is just a quirk of the lvl scaling mechanic.Random trivia I can't naturally fit in:
This same property still works in the shadowed areas, for both lvls and encounters like this.
One quirk of the Bell Of The Dead item that gives more EXP is that it causes encounters with undead (mostly skeleton varieties). These extra encounters happen mostly when completing a traveling session, and happen almost every time when teleporting. (It might be 100%, but I'm no data-miner.)
You can teleport your way after the hell route, to complete the route that involves the castle. Nothing stops you from doing this, and it is not an extra ending, and you still die...
Question 2: What's with all the bags?
Oh that's easy. I had at least 7 small bags, and 1 small pack. Each small bag can hold 10 pounds, in this case, 10 potions. They can also carry spare armor/accessories.
Spare equipment is important since un-enchanting gives a free random potion, and you can then re-enchant said equipment in hopes of getting better effects. Every time you enchant an item, it's level requirement increases, and the player level cap is only 25, so having multiples of the same armor is important, especially if you're planning to be on the EXP leaderboards.
(Also fuck the leaderboards as they only track stats for a year, instead of for all time. Seriously sucks to see the top 10s be reset every year despite no patches.)
TLDR: Having extra inventory space is an overall net-gain and for casual runs, starting with the larger bag (45 pounds) is the best option.