Idea for the final DLC; The Giantsbane and the Unclean

Warhammer II

The Giantsbane and the Unclean

Clan Moulder vs Kraka Ornsmotek + FLC Surtha Ek

Clan Moulder:

Led by Throt the Unclean

Hero Type: Packmasters (or would this fit better as a lord) Mount: Brood Horror

Burrowing Behemoth: Has an active ability that lets it burrow underground for a period of time, can move without issue during this time at a speed penalty to get behind enemy lines

Brood Horrors: 16 model unit, basically elite cavalry equivalent

Throtlings: Expendable as heck, should probably be a high model count unit

Kraka Ornsmotek:

Led by King Tyr "Giantsbane" Forsetison

FLC Lord Type: Master Engineer

Hero Type: Deamon Slayer

Thunder Barge: Single model, Long range flying artillery, Very weak to ranged itself.

Dragon Slayers: 16 model unit, comes with throwing axes because dragons like to cheat and fly away (axes grant a debuff which forces flying models to land for x period of time)

Not sure on a third unit

Dwarven Long Axes: Basically Dwarves with glaives taller than themselves, anti-large but otherwise just a better armored version of Imperial Halberds?

FLC: Surtha Ek

Mount: A Chariot pulled by either Trolls/Skin Wolves/Fimir just for memery

Map changes:

Vortex:

Albion broken into a 4 Region province with a new region for Surtha Ek on the continent

Grombrindal is added to the Southlands at Karak Zorn

Honestly not sure where Throt should go, presumably they are on a mission for the Council? The only area without major Skaven presence really is Ulthuan so maybe they are on Sardenath or Tor Anroc?

Mortal Empire:

Grombrindal moved from Karaz-a-karak to Karak Zorn

Kraka Ornsmotek added in the middle of the Mountains of Hell as a single Region Province with a meandering path to the settlement (similar to The Desolation of Nagash)

Karag Dum added in the Chaos wastes as a port settlement with 10 slots

Kislev re-mapped a bit (Ungalya added in Troll Country, Dushyka added in Northern Oblast at the foot of the mtns, Bolgasgrad added in Eastern Oblast)

Karak Vlag added in the Northern World’s edge mtns.

Campaign Changes:

Skaven:

Moulder gets something similar to Ikit claws system for improving machines

Dwarves:

Ancestral Grudges: Grudges that have settled into the populace/very being of a hold over the millennia but are so difficult that most holds have decided to simply wait out their opponent, these are not for the faint of heart. The reward for completion though is impressive. The settlement must be controlled to start their Quest, also it stands to reason that announcing your intention to complete a grudge will lead to war when applicable (Beard Take Grudge leads to war against all factions with settlements on Ulthuan (or just the ones with the specific settlements depending on how the quest ends up) Umgi Upstarts leads to war with all Empire factions after the first part is failed.

Examples:

Karaz-a-karak: As the holder of the Great Book of Grudge, Thorgrim has taken it upon himself to clear out the greatest Grudge of Dwarfdom:

The Beardtaker Grudge: Goal Raze Ulthuan to the ground (every settlement or at least Gaen Vale, Lothern, Shrine of Asuryan, White Tower of Hoeth and Vaul’s Anvil) (Go to war with All Elves, or just all factions that control the cities in question)

Reward: The Elgimarazok: Irondrakes with double model count, Unbreakable, and Charge Defense

Zhufbar: The most mechanized of the holds, it stands to reason they don’t like it when others try to claim they are the best mechanics their Grudge:

Umgi Upstarts Grudge: The goal is to kill an insane number of Greenskins in a quest battle within a certain period of time (insane as in impossible whether by not sending in enough Greenskins or just being impossible) when they fail and are alerted that Nuln killed more and was offering aid in improving their artillery Zhufbar took it as an insult and declared that Nuln must fall (raze nuln to the ground) (when the 2nd part triggers you go to war with all of the Empire)

Reward: Thunder Cloud: Thunderbarge with explosive rounds and something equivalent to a Warp Lightning Canon but made of actual science and engineering mounted on the front of the ship (can’t use it and normal canons at the same time without something fucky going on i imagine)

Karak Kadrin: The Slayers, you can imagine their grudge

Doom Mountain Grudge: Take back Doom Mountain from the forces of Chaos that control it, Not sure if this should be a series of quest battles back to back that are of middling strength but wear you down such that the final quest battle being against a Bloodthirster and a crap ton of dogs with poison or armor sundering is near impossible or if it should just be a blood thirster with an army sitting at Karag Dum so it’s your armies vs an elite stack Bloodthirster Doom Strack + a Large Garrison (Sieging won’t be an option thanks to Chaos Corruption eating your army alive) (Puts you at war with all of Norsca and Beastmen as the closest relations to Chaos)

Rewards:

Hammer of Fate

Axe of Runemasters

The Defiant: Dragonslayers with anti-infantry, armor-sundering instead of piercing, and Fast (speed 46+ so they can catch Forsaken), so they’ve got Anti-large, Anti-infantry, Armor-sundering, Fast and Deathblow not sure if it’s possible to have more than 4 of these though….. Maybe something just for them that’s anti-both at once (sort of like Armed to da teef which only Krimson killers has?)

Karak-8-peaks: Greenskins and Skaven what’s not to grudge?

The Great Pest Grudge: Kill 20k Greenskins and 30k Skaven. (Puts you at war with all Skaven and Greenskins)

Reward: The Squishers (name needs some work): Hammerers with anti-infantry and magic damage thanks to runes on their hammers

Karak Zorn: I’m pretty sure Grombrindal has his own grudge against the Malekith doesn’t he?

The Druchii Grudge: Raze Naggarond, Kill 25k Dark Elves (Puts you at war with all DE factions)

Reward: Malekith’s Bane: Flame Canon with Good Range (400+ range) and Causes Terror

Posted May 12, 2020, 7:33 PM UTC · edited

07
HollowneroxEternally Serving Settra•

Hero Type: Packmasters (or would this fit better as a lord) Mount: Brood Horror

Packmasters weren't a Hero or Lord character. They were just an attachment to Rat Ogres. If you want a Moulder themed generic characters those would be the Master Moulder or Master Mutators from the Hellpit Armylist.

Brood Horrors: 16 model unit, basically elite cavalry equivalent

Brood Horror's are not really designed to be units of Calvary. They are a large single entity monster, who is available as a mount option to Warlords on TT. Granted CA have turned single entities into multi-entity units in the past. Such as turning the Cairn Wraith into a multi-entity unit, or Mournguls with the Vampire Coast. But it would be odd to have a unit of monstrous Calvary for Skaven when not having Calvary is one of the intentional holes in their roster.

Throtlings: Expendable as heck, should probably be a high model count unit

Swarm units are just not really a thing in general in Total War Warhammer due to engine limitations. Same reason why Vermintide isn't a rat swarm, or why Scarab Swarms are a vortex ability instead. So I think Throtlings would be taking a spot from more interesting units like Augmented Rat Ogres, or Wolf Rats.

Led by King Tyr "Giantsbane" Forsetison

While having the Norse Dwarfs be playable would be really neat. I find it pretty questionable to have a character from the old Warhammer RPG books be added in before the rest of the 8th edition Tabletop characters. Especially since he kinda fulfills the same role Ungrim already does. Plus it would be an extremely big stretch to justify him on the Vortex campaign, and a requirement of all DLC content is to be playable on both Vortex and Mortal Empire's maps.

Daemon Slayers, Dragonslayers, etc.

While I would personally love to have the ability to do a full Slayer themed army, Storm of Chaos style. I think having that prospect would be kinda dull for a DLC pack. When there's plenty of other elements of Dwarf culture yet to be added.

Plus Daemon Slayers are the Lord version of Slayers, whilst Dragon Slayers occupy the Hero slot if I recall correctly. Dragon Slayers aren't really guys who are anti-dragon focused really. They are just called that since they, at one point, killed a Dragon.

FLC: Surtha Ek

Unpopular opinion here, but a big no on Surtha Ek from me. I love the guy, I love the meme, I do not not want a literal meme character before actual Norsca characters.

6
Ledmonkey96OP•

I'm using Wiki for the lore for the most part

Packmasters

I somehow managed to misconstrue the fact that Packmasters are Moulders only unit of Infantry into assuming they were alone because they were a Lord unit

Brood Horrors

I suppose it's less cavalry and more akin to Chaos Spawn in terms of how they'd play calling them elite cavalry just seemed the most apt since their quadrupedal

Throtlings

Fair, but we've also got bats and warhounds units which are somewhat similar, i was thinking smaller than those but with like 120 models on max unit size

Giantsbane

Fair, I originally had it as Silverbeard but then you've got him competing with the white dwarf for the name and Giantsbane seems like he'd offer a more interesting campaign, as far as the vortex map goes, I'm honestly not sure, Moulder can be sent off as the council wills it but for Giantsbane..... i'm not sure honestly the entire campaign rework for them doesn't really work in vortex huh..... though i imagine they can probably expand that map the same way they did ME? A bit of a stretch i suppose but expanding along the Northern coast to the Frozen sea maybe /shrug

Deamon slayers/Dragon slayers

Kind of fair but the other 2 units are a new infantry type and the Thunder barge so it shouldn't over-shadow Ungrim that much. If possible maybe think up an Engineer lord for the Far North? They've got an underground sea-way from Sjotraken to the Sea Of Kislev don't they? Could be based around that.....

Surtha ek

The issue there is that most Norsca potential leaders can also be easily slotted into Chaos if the wiki is anything to go by. Lord Mortkin, Losterikkson, Valgar the Butcher (could start fighting the Tomb Kings) and Engra Deathsword. As far as not clearly chaos aligned norscans go.

1
dirkdragonslayerNight Gobbo Warboss!•

Yeah, there are a lot of other big name Dwarfs that could have unique mechanics to choose over some little known dwarf from the RPG.

  • Grim Burlokkson or Malakai Makaisson as a Master Engineer.

  • Josef Bugman or King Kazador as a Ranger lord.

  • Thorek Ironbrow or Kragg the Grim as a named Runelord (though unlikely, since Runelords are already in game and it would be weird for the named one to be separated from them).

1
Labria666•

Throt the Unclean vs random nobody? CA usually choose popular characters for Lord pack.

Malakai Makaisson is far better choice. People know him from Gotrek and Felix books. He has big potencial for intesting mechanics about his airship and expedition to lost karaks. He is not random slayer but unique mix of slayer and engineer. Perfect guy for Slayer theme lord pack: https://imgur.com/x74HxxU

2
Ledmonkey96OP•

Formatting sucked at first, should be better now.

1
Tadatsune•

Details need work, but I love the concept.

1
Tadatsune•

Also, Surtha Ek LL or we riot!

1