(Beta) 120 module limit still exists
I feel like right now is the best time to address arbitrary limits in the game. And am curious as to why this isn’t a bigger deal
For some reason, even on a carrier that you own, your only allowed to have 120 extras of your own. This is an arbitrary number with no reason or lore, and is a problem for many people. With this limit, you may be forced to sell engineered modules or have to resort to storage ships. Which oddly enough you can have 35 per station.
So I submitted a report. Maybe it got overlooked, and I doubt this will get much traction. But I feel like I’m taking crazy pills. I think we should contribute to this to get this limit eliminated
Posted May 23, 2020, 2:11 AM UTC
Before the limit is increased, it needs to be made more manageable. I'd prefer not to have to scroll through, say, 500 modules to survey what weapons I have. They at least need to be categorised... including user defined categories.
But I agree the limit is restrictive. I've already sold quite a few engineered modules. I refuse to use storage ships.
for starters that could let us nickname modules, and if they would give us the option to sort alphabetically, we could rename them to sort them ourselves.
You can sort them.
Go to outfitting. Select a slot, BROWSE SHOP. Sort the list alphabetically there.
When you go to stored modules next, it will be sorted by module name... except the ones in the current station always appear first.
They already have outfitting categories, it would be nice if those were applied to the UI, even at 80 modules it's a bit of a slog to scroll.
Scrolling lists are the enemy! Interactive pictograms or grids are the future!